InitialStepsWithMarauroa
OK, you have successfully compiled Marauroa and are wondering what to do next?
BUILD SUCCESSFUL Total time: 3 seconds
Nice, isn't it? Basicly, if you have built a Marauroa server it must be because you either want to play with the server a bit yourself or because you want to run your own game server or because you are a developer who wishes to develop your own game.
If you are none of the above it is possible you are looking for http://arianne.sourceforge.net instead.
Configuration
Create a MySQL database and user
Run the sql client (bin/mysql.exe on the windows noinstall package). Replace <user> and <password> with the desired values and paste the following lines to the prompt that opens:
create database marauroa;
grant all on marauroa.* to <user>@localhost identified by '<password>';
It should produce output similar to this:
Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 1 to server version: 4.1.10 Type 'help;' or '\h' for help. Type '\c' to clear the buffer. mysql> create database marauroa; Query OK, 1 row affected (0.03 sec) mysql> grant all on marauroa.* to stendhal_user@localhost identified by 'stendhal_passwd'; Query OK, 0 rows affected (0.00 sec) mysql>
Create server.ini file
To create the marauroa.ini file you need to can write it by hand, copy from another place or use game application to generate it.
Please refer to game documentation about how to write it.
Running
Once you have it configured, just run the server by executing:
java -classpath marauroa.jar;mysql-connector-java-3.0.7-stable-bin.jar marauroa.server.marauroad -c <game.ini> -l
NOTE: On Linux use : instead of ; to define the classpath.
NOTE: You may change what it is logged by default, so you need to edit the <game.ini> configuration file and modify the options
- server_logs_allowed
- server_logs_rejected
Allowed is a semicolon(;) separated list of strings that defines what is allowed to be logged only if it starts with any of the strings allowed contains. If allows contains a * it will log everything. For example:
server_logs_allowed=Stendhal
It will log everything whose location begins with Stendhal. In Marauroa every log has a location that generated the logged event and a level of that event, as well as a extra description of the event. For Example:
2005-04-15 22:20:02.843 (7) > StendhalRPZone::populate 2005-04-15 22:20:02.859 (7) D StendhalRPZone::populate Adding SIGN: RPObject with Attributes of Class(sign): [text=Talk to Nishiya to buy a sheep!.|He will offer you a nice price.][zoneid=village][type=sign][y=27.0][x=26.0][id=1] and RPSlots 2005-04-15 22:20:02.859 (7) D StendhalRPZone::populate Adding NPC seller: RPObject with Attributes of Class(sellernpc): [zoneid=village][dx=0][type=sellernpc][y=28.0][dy=0][name=Nishiya][id=2][x=29.0] and RPSlots
On a similar way works Rejected that is a semicolon(;) separated list of strings that simply reject for being logged everything that starts by any of the strings rejected contains. For example:
server_logs_rejected=StendhalRPRuleProcessor::endTurn;StendhalRPRuleProcessor::beginTurn
Make sure that you have the MySQL running too. Marauroa will build all the needed table structure for itself.
This will start Marauroa
Creating accounts
Before anything else, you MUST create accounts for your players. The idea is simple enough, you can even wrap it in to a webpage interface, much like we did with http://gladiators.game-server.cc
<game>.<game>createaccount -i marauroa.ini -u <user> -p <password> -c <character> -e <email>
For example in mapacman:
mapacman.mapacmancreateaccount -i marauroa.ini -u root -p pazzw0rd -c MaSSive -e root@localhost.com
For example in Stendhal:
Initial Steps With Stendhal
Testing
To test that your connection is working use nullClient. It is a simple client that connects to the server, chooses a character and receives perceptions. If it works it means that everything else is also working.
java -classpath marauroa.jar marauroa.nullClient root pazzw0rd MaSSive
Playing with clients
Please read the client pages at http://arianne.sourceforge.net