Stendhal Testing
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Residual Issues from Previous Releases
Client
- New ConditionalStopAction class:
- Used to stop player movement via keypress when client input loses focus to prevent uncontrolled walking: ef21dc6 ◼: not ok (Antumdeluge: keypresses still not flushed; fix committed)
- Character should continue walking if focus is lost only if other methods for movement are used:
- Path is set using mouse click. ◼: ok (AntumDeluge)
- Auto-walk is active. ◼: ok (AntumDeluge)
- Fix for Player Continues Walking When Client Loses Focus
- BUG: Using teleclickmode causes player to continue walking after teleport. ◼: ok (AntumDeluge: fixed)
Pets
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
- Testing new Pet features
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
- Should not be able to walk through walls. ◼: not ok (AntumDeluge: okay, but pets can walk over chests)
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
New/Replaced Entity Images
- enemies:
- <creature>barbarian elite</creature> (barbarian_elite.png) (needs to be reworked to match style of other barbarians) ◼: please test
- <creature>barbarian leader</creature> (barbarian_leader.png) (needs to be reworked to match style of other barbarians) ◼: please test
- <creature>unicorn</creature> (unicorn.png) ◼: please test
- outfit:
- corpse (harmless):
- chaos green dragonrider & chaos red dragonrider ◼: not ok (tigertoes - both corpses are too large for beast size)
- cobra & king cobra ◼: not ok (tigertoes - cobra is too large - king cobra might be as well)
- flying golden dragon & twin headed dragon ◼: not ok (tigertoes - both corpses are too large for beast size)
- green dragon, blue dragon, red dragon, & black dragon ◼: not ok (tigertoes - green, blue and red corpses too large - black is good)
- kraken ◼: not ok (tigertoes - corpse too small and wrong kind)
- spider, poisonous spider, & giant spider ◼: not ok (tigertoes - spider and poisonous spider corpses are too small - giant spider is wrong kind of corpse)
Combat Animations
Attack animations using following natures:
- ice (no axes currently):
- sword ◼: not ok (AntumDeluge: pixels extend out of frame)
- club ◼: not ok (AntumDeluge: pixels extend out of frame)
Movement
Auto-walk:
- Execution:
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
Enemy Drops
- <creature>pegasus</creature> drops 1 <item>mithril armor</item> at 0.9% probability. (requires -Dstendhal.testserver=junk setting to summon rare creatures) ◼: please test
Altered Quests
- Stendhal Quest/Balloon for Bobby:
- <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one (cannot be tested during Mine Town). ◼: please test
Tests for Christmas Release
New/Replaced Sprites
- NPC:
- (Rudolph) (rudolphnpc.png) ◼: please test
- (Santa) (santaclausnpc.png) ◼: please test
- Enemy:
- <creature>deer|reindeer</creature> (reindeer.png) ◼: please test
New/Replaced Tilesets
- plant/tree/
- christmas_tree (Semos City Christmas) ◼: please test
- christmas_tree2 (Semos City Christmas) ◼: please test
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
Client Fixes
- If player is wearing a temporary outfit/costume, outfit dialog will now display original outfit when opened instead of naked character. ◼: please test
New Items
Ring:
- insulated ring:
- 66% chance of preventing shocked status when worn on the finger. ◼: please test
- Dropped by:
- <creature>gashadokuro</creature> @ 5% probability. ◼: please test
New/Replaced Entity Images
Enemy:
- <creature>barbarian elite</creature> (barbarian_elite.png) ◼: please test
- <creature>barbarian leader</creature> (barbarian_leader.png) ◼: please test
- <creature>barbarian priest</creature> (barbarian_priest.png) ◼: please test
Admin Commands
- inspect command output now includes outfit information:
- For entities with outfit attribute, outfit code is displayed. ◼: please test
- For other entities, image name (class) is displayed. ◼: please test
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey