Ideas for Stendhal/New Items

From Arianne
Revision as of 08:32, 15 September 2018 by imported>AntumDeluge (Healing/Curing: Implemented "sedative" item for 1.28 release)
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Consumable Items

Healing/Curing

  • Item for curing/prevenging shock status. (implemented sedative item for 1.28 release)
    • Potential names: tranquilizer, sedative
  • Item for curing/preventing zombie status.
    • Potential names: holy water

Equippable Items

Ring/Finger

  • antivenom ring
    • Gained via Antivenom Ring quest.
    • Reduces change of being poisoned by enemy.
    • Stronger than <item>medicinal ring</item>.
  • emerald ring upgrade
    • Accessible via quest completion or minimum level requirement.
    • Gained via paying a fee to upgrade the <item>emerald ring</item> & received after a waiting period (so players risk playing without protection of emerald ring for a time).
    • Usage:
      • Preserves ATK & DEF experience on death.
      • No changes to XP or item loss from death.
      • Breaks on death & must be repaired to regular emerald ring. Can be upgraded again after emerald ring is repaired.

Containers

  • keyring upgrade
    • Upgrades keyring slots to 12.
    • Needs quest.
  • <item>backpack</item>
    • Needs quest.
  • money pouch
    • Adds slot exclusively for gold.
    • Needs quest.
  • scroll pouch
    • Adds slot(s) exclusively for scrolls.
    • Needs quest.