Ideas for Stendhal/New Items
Ideas for Stendhal
- RP Proposal with Skills
- RP Refactoring
- Character Classes
- Items
- Magic
- Effects
- Pets and sheep
- Alchemy and Crafting
- Upgrading weapons
- Temp. stats increase
- Containers
- Item Deterioration
- Player vs. Player Challenges
Mostly implemented
Related pages
Consumable Items
Healing/Curing
Item for curing/prevenging shock status.(implemented sedative item for 1.28 release)Potential names: tranquilizer, sedative
- Item for curing/preventing zombie status.
- Potential names: holy water
Equippable Items
Ring/Finger
- antivenom ring
- Gained via Antivenom Ring quest.
- Reduces change of being poisoned by enemy.
- Stronger than <item>medicinal ring</item>.
- emerald ring upgrade
- Accessible via quest completion or minimum level requirement.
- Gained via paying a fee to upgrade the <item>emerald ring</item> & received after a waiting period (so players risk playing without protection of emerald ring for a time).
- Usage:
- Preserves ATK & DEF experience on death.
- No changes to XP or item loss from death.
- Breaks on death & must be repaired to regular emerald ring. Can be upgraded again after emerald ring is repaired.
Containers
- keyring upgrade
- Upgrades keyring slots to 12.
- Needs quest.
- <item>backpack</item>
- Needs quest.
- money pouch
- Adds slot exclusively for gold.
- Needs quest.
- scroll pouch
- Adds slot(s) exclusively for scrolls.
- Needs quest.