Stendhal Testing

Revision as of 15:20, 15 April 2013 by imported>AntumDeluge (NPCs)



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically.

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.


Tests specific to the next releases

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.


World changes

  • New introduced concept of pushable blocks
    • Example implementations near Phalk(Bluelads4: WORKS, maybe Phalk could give a hint for players about the new feature? -> implemented and WORKS)
    • Example quest given by Eheneumniranin (Bluelads4: Quest not added so far?
    • Is collision considered? (Bluelads4: It could help in case that tiles which looks like stones from original tilesets will be used, players can see then what they can push on the map
    • Does it reset to an initial position when a zone was empty? (Bluelads4: WORKS)
    • If sound not muted: Do you get a sound when pushing it? (Bluelads4: WORKS, but sound sets in too late)
  • New sign implementation: games.stendhal.server.entity.mapstuff.sign.Reader
    • does not put "You read:" before the text
    • defaults to resistance=0

NPC Changes

  • Slighty changed Pdiddi's dialogue and added a tiny warning for first time bean buyers about risks and dangers (Bluelads4: WORKS)
  • Klaas
    • Is now stationary to avoid colliding with rats.
  • Julius
    • Now offers quest "Emotion Crystals".
  • New NPCs
    • Red Crystal, Blue Crystal, Pink Crystal, Yellow Crystal and Purple Crystal (Bluelads4: Fixed spelling errors, gave suggestions on #arianne, server moans about more than one sentence to chose during dialogue)
      • These NPCs offer riddles and reward players with smaller crystals.
      • Rewards are used in Emotion Crystals quest.
      • Players can give the correct quest answer after 24 hours again when they answered wrong at the first time.

Creature changes

  • Sound effects
    • all frogmen: added 1 sound (2 total) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • all slimes: added 2 sounds (AntumDeluge: Removed)
    • black dragon: added 2 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • blue dragon: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • bone dragon: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • cave troll: added 3 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • chaos green dragonrider: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • chaos red dragonrider: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • flying golden dragon: added 3 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • goat: added 2 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • green dragon: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • minotaur: added 3 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • minotaur king: added 3 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • mummy and royal mummy: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • red dragon: added 1 sound (AntumDeluge: WORKS, Bluelads4: WORKS)
    • red troll: copied 5 sounds from troll (AntumDeluge: WORKS, Bluelads4: WORKS)
    • robot aruthon: added 2 sounds (3 total) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • twin headed dragon: added 2 sounds (AntumDeluge: WORKS, Bluelads4: WORKS)
    • slightly increased drop rates for blue items
  • New creatures
    • cobra (needs some touch-ups)
      • needs testing and approval
      • current stats: level 96, ATK 631, DEF 83, HP 1000, speed 0.8, XP 9630, respawn 3900 (??)
      • current drop: nothing
      • current locations: -2_ados_snake_pit_s (x?), -3_ados_snake_pit_s (x?)
      • NOTE: Snake sprite sheet was previously named "cobra.png". Cobras now use "cobra.png" and snakes use "snake.png". Because of this snakes will appear as cobras on the main server if using the test client.
    • <creature "giant cobra" not found> (needs some touch-ups) (AntumDeluge: Renamed to "king cobra")
      • needs testing and approval
      • current stats: level 120, ATK 750, DEF 102, HP 1499, speed 0.8, XP 18850, respawn 5400 (27min).
      • current drops: deadly poison (5%), venom gland (special, 3rd giant cobra in -3_ados_snake_pit_e).
      • current locations: -3_ados_snake_pit_e (x3)
      • stats may need refined. suggested minimum level 80 to enter lower level of snake pit.
      • stats have been adjusted by:
        • AntumDeluge (1 time: raised level, ATK, DEF, HP, XP. lowered speed)
    • mimic
      • needs testing and approval
      • current stats: ATK 240, DEF 41, HP 170, speed 0.4, level 25, XP 400, respawn 1200 (??)
      • current drops: money (45-85 at 50%),golden chainmail (at 7%), broadsword (at 4%), dagger (at 3.5%), and golden legs (at 0.5%)
      • current locations: -2_ados_snake_pit (x1), ???
      • attacks been fixed they might be too frail now
      • Can find them in dark places.
    • lamia
      • needs testing and approval
      • current stats: level 112, ATK 719, DEF 91, HP 1300, speed 1.0, XP 14750, respawn 3400 (??)
      • current drops: money (5-60 at 100%), medicinal ring (1 at 2.0%)
      • current locations: -3_ados_snake_pit_s (x1)

Item changes

  • New items
    • rodent trap (used in Traps for Klaas quest) (AntumDeluge: WORKS, Should be added to Daily Item Quest)
    • elvish hat: DEF 3 (AntumDeluge: WORKS, Should eventually be added to elvish equipment quest?)
    • stone legs: DEF 14, Fire 102%, Light 102%, Min. Level 70
      • Quest reward only
    • red emotion crystal, purple emotion crystal, yellow emotion crystal, pink emotion crystal, blue emotion crystal
      • Rewards given by crystal NPCs
  • Descriptions
    • Changed "special quest reward" to "special reward" for most bounded items. (AntumDeluge: WORKS, emerald ring is only item that still says "special quest reward".)

Quest changes

  • Item lists of ZooFood, DailyItemQuest and WeeklyItemQuest updated
    • Added items which weren't on the list so far, e.g. new ones which have been updated during the last time
    • Especially test if everything is balanced/fair and that nothing shows up doubled
  • Decreasing XP amount and repition time of FindJefsMom (AntumDeluge: Still giving 5000 XP), (Bluelads4: Fixed and commited to CVS)
  • New Quests
    • Emotion Crystals (Bluelads4: Bug reports all closed now, quest re-written, needs testing!)
      • Start NPC: Julius (0_ados_wall_n)
    • Whole quest process has to be checked!
      • Reward:
        • stone legs
        • 2000 XP
        • 15 karma

Audio Changes

  • Ticking clock:
    • Ados
      • int_ados_bakery (2,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_71 (2,8) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_town_hall_2 (19,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_town_hall_3 (19,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_66 (2,20) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_farm_house (6,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • -3_ados_outside_nw (25,48) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Amazon
      • int_amazon_princess_hut (16,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Athor
      • int_athor_apartment_101 (2,8) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Kalavan
      • int_kalavan_house_4 (2,19) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_17 (14,9) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Fado
      • int_fado_hut (8,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_fado_lovers_room_0 (19,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_fado_lovers_room_5 (4,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_fado_lovers_room_8 (19,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_fado_lovers_room_12 (20,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_magic_clothing_boutique (18,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_magic_house3 (6,10) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_magic_house5 (12,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_magic_house6 (5,0) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_magic_bric_a_brac (15,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Kirdneh
      • int_kirdneh_house_36 (6,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_37 (6,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_42 (6,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_43 (27,2) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_45 (6,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_46 (19,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_48 (2,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_house_49 (2,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_townhall1 (14,11) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_kirdneh_museum (14,1) (AntumDeluge: WORKS, Bluelads4: WORKS))
    • Nalwor
      • int_nalwor_royal_hall (13,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_nalwor_royal_hall_1 (38,16) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_nalwor_assassinhq_1 (26,0) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_nalwor_bank (17,27) (AntumDeluge: WORKS, Bluelads4: WORKS))
    • Orril
      • int_constantines_villa_livingroom (23,0 & 13,33) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • -2_orril_lich_palace (39,69) (AntumDeluge: WORKS, Bluelads4: WORKS))
    • Semos
      • int_semos_bank (45,1) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_semos_townhall (7,1) (AntumDeluge: WORKS, Bluelads4: WORKS))
      • int_semos_wizards_tower_9 (22,34) (AntumDeluge: WORKS, Bluelads4: WORKS))
  • Playable piano:
    • Ados
      • int_ados_barracks_0 (39,16) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_farm_house (13,4) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_56_1 (3,11) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_57_1 (11,6) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_62_1 (3,11) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • -3_ados_outside_nw (19,22) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Fado
      • int_fado_hotel_0 (72,20) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_imorgens_house (7,9) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_fado_lovers_room_0 (2,21) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_fado_lovers_room_3 (20,14) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_magic_house6 (20,14) (Bluelads4: WORKS, Bluelads4: WORKS)
    • Kalavan
      • int_kalavan_house_10 (10,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_11 (11,2) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_12 (4,14) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_13 (18,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_16 (3,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_17 (15,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_18 (15,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_20 (3,13) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_21 (3,13) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_22 (3,13) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_23 (3,13) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_24 (24,24) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_25 (24,24) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_5 (5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_6 (4,14) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Kirdneh
      • int_kirdneh_house_26 (3,16) (AntumDeluge: WORKS, Bluelads4: WORKS )
      • int_kirdneh_house_29 (20,12) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_30 (10,16) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_33 (14,5) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_38 (35,12) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_47 (14,5) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Nalwor
      • int_nalwor_house2 (6,8) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_nalwor_house4_1 (5,19) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_nalwor_royal_hall (23,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_nalwor_royal_hall_1 (9,20) (AntumDeluge: WORKS, Bluelads4: WORKS)
  • Flushable toilet:
    • Ados
      • int_ados_farm_house_1 (33,16) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_50_1 (4,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_51_1 (2,10) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_55_1 (2,6) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_58 (2,9) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_59 (6,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_60 (13,7) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_61 (12,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_66 (12,10) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_69 (4,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_70 (3,8) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_71 (17,9) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_72 (5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_73 (6,9) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_74 (20,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_75 (13,18) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_76 (9,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_77 (3,18) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_79 (4,6) NOTE: This house has not been added to the game.
      • int_ados_magician_house (18,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Fado
      • int_imorgens_house (5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Kalavan
      • int_kalavan_house_4 (15,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_14 (21,13) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_17 (7,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_18 (4,17) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_19 (18,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Kirdneh
      • int_kirdneh_house_33 (7,1) (AntumDeluge: WORKS, Bluelads4: WORKS")
      • int_kirdneh_house_34 (37,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_35 (37,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_36_basement (10,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_37_basement (10,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_41 (21,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_42_1 (10,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_44 (21,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_45 (7,17) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_46 (2,17) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_47 (7,1) (AntumDeluge: WORKS, Bluelads4: )
      • int_kirdneh_house_48_1 (11,1)(AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_49_1 (11,1)(AntumDeluge: WORKS, Bluelads4: WORKS)
    • Orril
      • int_constantines_villa_barracks (AntumDeluge: WORKS, Bluelads4: WORKS)
  • Running faucet:
    • Ados
      • int_ados_farm_house_1 (35,16) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_50_1 (2,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_51_1 (4,10) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_55_1 (3,6) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_58 (5,9) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_59 (7,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_60 (12,7) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_61 (11,1)(AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_66 (13,10) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_69 (5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_70 (4,8) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_71 (22,10) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_72 (4,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_74 (19,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_75 (12,18) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_76 (13,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_77 (4,18) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_house_79 (2,6) NOTE: This house has not been added to the game.
      • int_ados_magician_house (20,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_ados_zaras_house_1 (9,8) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Fado
      • int_imorgens_house (3,1) (AntumDeluge: WORKS, Bluelads4: WORKS))
    • Kalavan
      • int_kalavan_house_4 (16,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_14 (19,13) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_17 (5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_18 (2,17) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kalavan_house_19 (17,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Kirdneh
      • int_kirdneh_house_33 (3,1 & 5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_34 (35,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_35 (35,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_36_basement (9,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_37_basement (9,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_41 (19,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_42_1 (9,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_44 (19,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_45 (8,17) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_46 (3,17) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_47 (3,1 & 5,1) (AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_48_1 (13,1 & 14,1)(AntumDeluge: WORKS, Bluelads4: WORKS)
      • int_kirdneh_house_49_1 (13,1 & 14,1)(AntumDeluge: WORKS, Bluelads4: WORKS)
    • Orril
      • int_constantines_villa_barracks (AntumDeluge: WORKS) NOTE: Counter around sinks needs fixed. (Bluelads4: Fixed and commited WORKS)
  • Crackling fire:
    • Ados
      • 0_ados_outside_nw (19,124) (AntumDeluge: WORKS, Bluelads4: WORKS)
    • Orril
      • 0_orril_river_s_w2 (13,97) (AntumDeluge: WORKS, Bluelads4: WORKS)
  • Creaking ship:
    • -1_athor_ship_w2 (AntumDeluge: WORKS, Bluelads4: WORKS)
    • -2_athor_ship_w2 (AntumDeluge: WORKS, Bluelads4: WORKS)
  • Background music
    • New ambiance in hell (re-enabled, file shrunk down to ~408kb): Please compare volume level to other areas. (AntumDeluge: WORKS, might be a little too quiet.)

Map changes

  • Adding light maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :)
    • Ados: city_n2 (market - lights and signs around entrance)
    • Semos: mountain_n2 -> fired torches up for the night
  • Reworked maps
    • Semos mine_n_e2 - new rails, carts, ways through wall
    • Athor island bar int_athor_bar
    • Athor island all maps
      • Real sand instead of yellow ground (AntumDeluge: Looks beautiful!)
      • light at pool, huts, next to benches
      • sign infront of Athor bar (AntumDeluge: WORKS)
    • int_lovers_room_2: fixed layers, collision and missing tiles.
    • Way to hell: ground changed
    • Nalwor caves 1- maps ground changed
    • Remodeled lower levels of Athor Ship: Added to tileset to create smooth angled edges (maps are broken if using testing client on main server)
      • -1_athor_ship_w2 (looks good)
      • -2_athor_ship_w2 (looks good)
  • Collision and layer fixes
    • Hell statues around balrog
      • Balrog shouldn't care statues on his body any longer
      • statues placed on layer 1 and 2, fire as well on layer 1
        • does it still look nice although the statues aren't on layer 3 anymore?
        • all tiles right?
    • Green stone statues and bird statue (targeting ring should not be visible from behind & lion head should have 4 collision tiles)
      • Ados
        • 0_ados_city (1 bird statue) (AntumDeluge: WORKS)
        • 0_ados_outside_w (1 lion statue, 1 broken lion statue) (AntumDeluge: WORKS)
      • Dreamscape
        • 1_dreamscape (3 mixed statues) (AntumDeluge: WORKS, ring shows behind statues but can't be helped.)
        • 1_dreamscape_rural (1 statue, 1 lion statue)
      • Fado
        • 0_fado_city (1 statue) (AntumDeluge: WORKS)
      • Kirdneh
        • 0_kirdneh_city (1 bird statue) (AntumDeluge: WORKS)
      • Nalwor
        • int_nalwor_tower_1 (2 statues, 1 lion statue) (AntumDeluge: WORKS)
      • Orril
        • 0_orril_forest_e (3 statue, 3 lion statue) (AntumDeluge: WORKS)
        • 0_orril_mountain_n2_w2 (1 statue) (AntumDeluge: WORKS)
        • 0_orril_mountain_w2 (1 lion statue) (AntumDeluge: WORKS)
        • 0_orril_river_s_w2 (1 statue)(AntumDeluge: WORKS)
      • Semos
        • 0_semos_road_e (1 statue, 1 lion statue) (AntumDeluge: WORKS, ring shows on smaller statue. Can't be helped.)
        • -1_semos_mine_n_w2 (1 lion statue) (AntumDeluge: WORKS)
      • Wofol
        • int_wofol_library_0 (1 bird statue) (AntumDeluge: WORKS)
    • Reworked layers and collision on trees to allow players to walk "behind" (targeting ring should not be visible)
      • Semos
        • 0_semos_plains_n (AntumDeluge: WORKS)
  • Grave headstone changes (These headstones need redrawing because of license issues. Headstones were replaced so only one redraw is required. If accepted will be applied to other maps.)
    • 0_semos_mountain_n2_e
  • Chimney smoke animation on huts
    • Ados
      • 0_ados_rock (AntumDeluge: WORKS)
    • Fado
      • 0_fado_forest_s (53,28) (AntumDeluge: WORKS)
    • Semos
      • 0_semos_mountain_n2_w (AntumDeluge: WORKS)
  • Added creatures
    • semos/mountain_n2_e -> tiny skellys + ghosts
  • New food growers
    • 4 cherry trees in 0_orril_mountain_n2_w2 (AntumDeluge: WORKS)
  • New maps
    • snake pit
      • -2_ados_snake_pit
      • -2_ados_snake_pit_s
      • -3_ados_snake_pit
      • -3_ados_snake_pit_s
      • -3_ados_snake_pit_se
    • Fado forest
      • int_fado_elf_hut_4


  • Several bug fixes on maps.

Tileset changes

  • Altered tilesets
    • ground/indoor/brown_hole.png
      • maps affected: 0_athor_ship_w2 (missing tile on deck: fix commited to CVS), -1_athor_ship_w2, -2_athor_ship_w2, -2_semos_catacombs, int_wofol_townhall, int_ados_buraucrazy_1, int_nalwor_inn, 0_semos_mountain_n_w4
    • Reworked huts tilesets on the following maps. Some collision changes as well to make them match. Also added chimney smoke to some huts.
      • Ados: 0_ados_city, 0_ados_mountain_nw, 0_ados_rock,
      • Amazon: 0_amazon_island_ne, 0_amazon_island_sw,
      • Athor: 0_athor_island
      • Fado: 0_fado_forest, 0_fado_forest_s, 0_fado_forest_s_e2, -1_fado_great_cave_e3, -1_fado_great_cave_n_e3
      • Nalwor: 0_nalwor_forest_w
      • Orril: 0_orril_river_s, -3_orril_dungeon
      • Semos: 0_semos_mountain_n2, 0_semos_mountain_n2_mine_town_weeks, 0_semos_mountain_n2_w
  • Replaced tilesets
    • building/gnome_homes.png
      • maps affected: 0_semos_mountain_n_w2 (AntumDeluge: WORKS)
    • building/decoration/swordfish.png
      • int_fado_bakery (AntumDeluge: WORKS), int_ados_castle_throne (AntumDeluge: WORKS)
    • furniture/chair/bench_wooden.png
    • furniture/curtain/lt_blue_drapes.png
    • furniture/curtain/peach_drapes.png
    • furniture/curtain/purple_drapes.png
    • furniture/curtain/red_drapes.png
    • furniture/curtain/royal_blue_drapes.png
    • item/toys.png
      • int_kalavan_house_4, int_kalavan_house_19, int_kalavan_house_24, int_orril_constantines_villa_barracks
    • item/pot/barrels_1.png
    • plant/tree/umbrella_thorn.png (AntumDeluge: WORKS, ugly tree :()
  • New tilesets
    • furniture/bathroom/bathtub.png

Client changes

  • The style of the client can now be changed via the "style" tab in the settings menu (restart required). (Bluelads4: Working but really bright/possible to make that smoother?) (AntumDeluge: Reduced contrast and brightness on some styles' backgrounds.)
  • Optional styles:
    • Tile Aqua
    • Brick Brown
    • Aubergine
    • Honeycomb
    • Parquet Brown
    • Leather Black
    • Sandstone
  • Now uses beveled edges.

Misc./Minor Changes and Fixes

  • Area messages now show in the client's display, same as private messages. (AntumDeluge: WORKS, tested at 0_ados_mountain_nw 59,95)
  • Condition portals marked with 0 resistance can now be walked over without sprite push back. (AntumDeluge: works, tested at int_apothecary_cabin 3,13)
  • Offline messages have been fixed to support unicode, so players can now send messages through postman in languages other than Latin based. (AntumDeluge: WORKS)

Anything at the change log which isn't mentioned

Things on CVS, will not be in next release

Creature changes

  • New Creatures
    • myling (AntumDeluge: Disabled in CVS)
      • needs testing and approval
      • current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??)
      • current drops:
      • current locations: -3_ados_snake_pit_se (AntumDeluge: Removed)

Quests

  • New Quests
    • Traps for Klaas
      • Start NPC: Klaas (-2_athor_ship_w2)
      • Tests:
        • NPC should not offer quest again after started. (AntumDeluge: WORKS)
        • NPC only accepts rodent traps if player has 20. (AntumDeluge: WORKS)
        • after quest accepted NPC should offer information for "trap(s)" and "rodent trap(s)". (AntumDeluge: WORKS)
        • after quest completed if player lost "note to apothecary" NPC should offer replacement. If antivenom ring quest has already been started then player should not get replacement. (AntumDeluge: WORKS)
        • after quest completed player should be able to sell rodent traps to Klaas. (AntumDeluge: Currently may not be possible. Added to Klaas' normal shop list)
    • Antivenom Ring
      • Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
      • There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": Valo, Haizen and Ortiv Milquetoast.
      • Tests:
        • Must have completed quest Traps for Klaas to enter int_apothecary_lab. (AntumDeluge: WORKS)
        • NPC should not offer quest again after it is started. (AntumDeluge: WORKS)
        • Quest should not be offered unless player is carrying "note to apothecary". (AntumDeluge: WORKS)
        • If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with Klaas. (AntumDeluge: WORKS)
        • after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "fairy cake(s)", "cake(s)", "mandragora(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)".
        • NPC should accept 1 antitoxin ring, 2 roots of mandragora, 5 fairy cakes and 1 venom gland. (AntumDeluge: Should more items be added to list?)
        • NPC should accept any number up to the required amount of each item.
        • Wait should be 30 minutes between bringing all items and receiving reward.
        • Quest should not be repeatable.
      • Reward:
        • antivenom ring
        • 2000 XP
        • 25 karma

Items

  • New items:
  • New items
    • medicinal ring: antipoison 0.25 (AntumDeluge: APPEARS TO WORK)
    • antivenom ring: antipoison 0.5 (quest reward only) (AntumDeluge: APPEARS TO WORK)
    • gm antitoxin ring: antipoison 1.0 (gm summon only) (AntumDeluge: WORKS)
    • note to apothecary (reward from Traps for Klaas quest, used in Antivenom Ring quest) (AntumDeluge: WORKS)
    • venom gland (special creature drop) (AntumDeluge: WORKS)

Achievements

  • New achievements
    • Nalwor's Bane: Loot a complete elvish equipment set.
    • Feeling Blue: Loot a complete blue equipment set.
  • Antipoison attribute for rings and defense equipment has been implemented:
    • Under attributes tag in item.xml add a tag called "antipoison" with a value betweein "0.0" and "1.0"
    • "0.0" represents no resistance to poison and "1.0" represents full immunity

NPCs

  • Klaas
    • Now offers quest "Traps for Klaas".
  • Valo, Haizen and Ortiv Milquetoast now respond to "apothecary". (Bluelads4: WORKS) (<player "deluge" not found>: Now give hints about a secret room/entrance)
  • New NPCs
    • Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) (AntumDeluge: WORKS, Bluelads4: Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne), <player "deluge" not found>: Note placed on table in int_apothecary_cabin that references Klaas)

Maps

  • New maps
    • Apothecary's lab
      • int_apothecary_cabin
      • int_apothecary_lab

Client Changes

  • Added general option: Show creature speech bubbles

New Tests

  • In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
    • Check that picking up, dropping and moving items works correctly
    • Check that using items from ground, corpses, bag or keyring works as before
    • Check that items bound to players can only be picked up or used by the owner
    • Check that corpse protection still works
    • Check that you can't pick up items from below other players, unless the item is bound to you
    • Anything else you can think of related to item handling

Standard tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • Trading with Harold (Patches tracker ID: 3520165)
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)