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  • Stendhal supports the following scripting languages: [[Category:Scripting]] ...
    203 bytes (18 words) - 21:55, 18 January 2022
  • [[Category:Scripting]] ...
    227 bytes (25 words) - 21:56, 18 January 2022
  • * Scripting and GUI stuff to allow fishing at lakes * Scripting and GUI stuff to allow working on one object to create another ...
    6 KB (1,086 words) - 09:08, 26 October 2007
  • Stendhal supports [https://www.lua.org/ Lua scripting] via the [https://sourceforge.net/projects/luaj/ LuaJ library]. [[Category:Scripting]] ...
    13 KB (1,792 words) - 21:56, 18 January 2022
  • ...r, Stendhal employs a {{StendhalFile|master|src/games/stendhal/server/core/scripting/lua/init.lua|master script}} & some helper objects & methods to handle the ...dhal/server/core/scripting/lua/QuestHelper.java|games.stendhal.server.core.scripting.lua.QuestHelper.LuaQuest}} instance. ...
    34 KB (4,909 words) - 21:54, 18 January 2022
  • ...Exactly what is stored is also configured by the game developer using the scripting language. ...
    8 KB (1,374 words) - 19:10, 23 February 2010
  • * [[StendhalScripting|Stendhal Supported Scripting]] ...
    42 KB (4,975 words) - 21:52, 18 January 2022
  • ...yers to move, fight and cast magic. This version of Arianne featured a Lua scripting engine that made everything very interesting. This version was called Naxos ...
    17 KB (3,010 words) - 00:27, 5 April 2016
  • ...magic. This version of Arianne featured a [[Lua programming language|Lua]] scripting engine. This version was called Naxos, a name which began a new version nam ...
    21 KB (3,397 words) - 21:51, 14 February 2010