This is a list of status ailments and enhancements commonly found in traditional RPGs.
Status Ailments
List of common ailments
| Common Names |
Common Function |
Suggested for Stendhal
|
| blind / dark / darkness |
player's attack accuracy is reduced |
same
|
| confuse / confusion |
player loses control over certain function of character |
walking is limited to using directional arrows inverted (as poison is currently)
|
| death / instant death / KO |
character is instantly KO'd |
not recommended
|
| doom |
character is KO'd after a predetermined period of time if ailment isn't removed |
not recommended
|
| oil |
character is more susceptible to fire attacks |
same
|
| poison |
character loses HP over time |
same
|
| silence / mute |
character is unable to cast magic spells |
same
|
| sleep |
character is unable to act for a predetermined amount of time or until awoken |
same
|
| slow |
character's attack is delayed |
same or slowed walking
|
| zombie |
healing items have the opposite effect |
slowed walking
|
Status Enhancements
List of common enhancements
| Effect Name |
Common Function |
Suggested for Stendhal
|
| focus / concentrate |
increases power of next physical or magical attack |
same or increases attack accuracy
|
| haste |
decreases wait time between attacks |
same or quickened walking
|
| protect |
increases defense |
same
|
| reflect |
reflects magic back onto the caster |
same
|
| shell |
increases magic defense |
same
|
Mixed Effects
List of effects
| Effect Name |
Common Function |
Suggested for Stendhal
|
| berserk |
physical attack strength is greatly increased but control over character is lost |
not recommended
|