StendhalRefactoringItems
Items
List
We can have two types of items lists:
- Tibia like list
- AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
Shields
- Wooden shield
- Studded shield
- Metal Plate shield
- Copper shield
- Silver shield
- Gold shield
- Mithril shield
- Blessed shield
Swords
- Knife
- Dagger
- Short sword
- Sword
- Katana
- Long sword
- Scimitar
- Broadsword
- Two-handed sword
- Huge sword
- Blessed sword
Axes
- Small axe
- Axe
- Two-handed axe
- Mithril Axe
- Dwarvish Axe
- Blessed Axe
Clubs
- Club
- Hammer
- Battle Hammer
- Two-handed hammer
Range weapons
- Bow
- Crossbow
- Spear
- Throwing knifes
Arrows
- Arrow
- Poison arrow
Armors
- Dress
- Leather armor
- Studded Leather armor
- Plate Mail armor
- Copper Plate armor
- Copper armor
- Silver armor
- Gold armor
- Mithril armor
- Blessed armor
Boots
- Sandals
- Leather boots
Helmet
- Leather helmet
- Studded helmet
- Chain Mail helmet
- Viking helmet
- Copper helmet
- Legion helmet
- Silver helmet
- Gold helmet
- Mithril helmet
- Blessed helmet
Leg Armour
- Leather Leg Armour
- Studded Leather Leg Armour
- Chain Mail Leg Armour
- Copper Leg Armour
- Silver Leg Armour
- Gold Leg Armour
- Mithril Leg Armour
- Blessed Leg Armour
Door
Items
- Corpse
- Money
- Book
- Key
- Bottle
- Wand
- Flowers
- Furniture
- Feather
- Gems
- Jewels
Food
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
- Fruit <- have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types, e.g. apple, orange, pear etc
- Meat
- Cheese
- Bread
- Sheep food
Properties
We have several common attributes for all the items. Mainly:
- Type
- Class
- Subclass
And some attributes that objects may or many not have:
- Attack
- Defense
- Quantity
Additionally items should explain:
- What slots can they be equipped
- Weight
- tiled id
Art
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.