StendhalRefactoring

From Arianne
Revision as of 00:00, 8 April 2006 by imported>Nirvana
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This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten.

Versions

Each new version will add a small part of the below proposed refactoring:

We will use the major impair versions to release important bug fixes and tunes.

Items

Items available after refactoring

Creatures

Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal

Atlas

Atlas proposal

RP System

RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Party System

Class System

Class Basics

Class specific
Class:Archer
Class:Mage
Class:Priest
Class:Warrior

Quests

Quest Page

History and Story/Plot

Gathered History Facts
History of the world
Stendhal Story and Plot

From Nirvana

I was talking with that guy that starts with an O (his name escapes me, but we were in the bank, with an A guy and a K guy...). I asked this. Sorry, I don't feel they fit well in other categories.

* Party mode: enable players to create a party, and everyone who is in the party shares XP, and cash.
* Make cash not an item, but still enable it to be depositted in the bank.
* Player Trading: 'nuff said
* depositing a specific amount in the bank
* hotkey system: done to death, I know, but how about using the function keys to plot them. or the bag spaces are automaticaly assigned to an F key... 12 spaces in bag, 12 F keys.
* darn! I forgot lots of them!





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