Stendhal Creature Ideas

From Arianne
Revision as of 06:57, 24 November 2010 by imported>Ufizavipupu
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Please see HowToAddCreaturesStendhal for a technical explanation of how to implement new creatures.

These details identify what is needed to define a creature, it may be worth checking the attributes of other creatures of a similar level if you are not sure:

  • name e.g. deer
  • class, general description suitable for a range of creatures, probably already exists, e.g. animal
  • description e.g. You see a defenceless deer, don't try to kill it.
  • image, see image requirements
  • attributes - it may help to look at other creatures of a similar level
    • atk
    • def
    • HP is the health measure
    • Speed - how fast creature moves. Range is from 0 to 1, 1 is speed of player.
    • Size - the size of the collision area on the ground of the creature in tiles: usually 1x1 for e.g. an elf
    • Level
    • XP
  • corpse name - e.g. use animal corpse, use human corpse
  • corpse size
  • respawn - how long it takes to respawn
  • drops
    • which item, % chance, and the quantity range to pick from if stackable
  • ai profiles, see HowToAddCreaturesStendhal#AI_profiles
  • which zones and where should it be placed? How many in each zone? Spread out or located at one area?