StendhalOpenTasks
Stendhal is a work in progress and we need help now!
You should consider visiting IRC at irc.freenode.net #arianne
The Main Tasks are:
Code
Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.
Also you can have a try at fixing:
- Server Pathfinding
- Adding a SFX layer over screen: day/night, rain, clouds, etc.
- Improve rendering engine by adding dirty rectangles.
- Tuning combat formula and monsters stats.
- Writing test cases for client with some usual situations and then verify server reply.
- Reworking creatures' AI
Manual
We need a better manual for players to know how to play Stendhal.
May you help us to complete Stendhal's manual.
GFX
We need graphics assistence at several important areas of the game.
Monsters and Items
We need new sprites for monsters. Usually I use RPGMaker 2000 stuff that is on the public domain, but even in that case the stuff has to be search.
It would be great if you can contribute new monsters ( and ideally with its stats too ) to Stendhal.
The items situation is similar. The more items, the better. We also need common life items that will be used surely on Quests, so don't forget to have a look there.
Anything that is not already in game is really welcome.
Player's outfits
Right now player's outfit is done in a very similar way to the Charas project. We would need help to get new hairs, dresses, clothes, heads and bodies and in different colors.
Standard charset size on charas is: 24x32 pixels.
Although in stendhal we scale them to 48x64 pixels.
Tilesets
There are some images with dubious or unknown copyright status. These are listed in the tiled/tileset/refactoring file in the stendhal source.
The tileset specification is too long to fit here, so it has its own page.
Actual tilesets are too limiting, and lacks of important things to make great complete maps. The effect is more appreciated at cities.
Maps
Maps are created using the Tiled editor. We have lots of maps we are working on, and you can check them out in our Atlas page. We also have a handdrawn worldmap and some info about our world on the stendhal refactoring atlas page.
I sugest you check our map tutorials if you are interested in creating maps for stendhal, it's a bit outdated, but at the end you have a link to an extended version, that focuses on changes made to the stendhal map format after that tutorial was made.
How To Use Tiled To Create Stendhal Maps
SFX
Sound effects
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in OGG format.
We do need SFX for:
- Player
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Sheep
- Move sound ( Walk )
- Being hit sound
- Eat sound
- Dead sound
- Chat sound ( Beeeee! / Baaaaa! )
- Wolf
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Chat sound ( Auuuuuuu! )
Music
We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.
Although you can create faster, more animated music for dungeons.
Music should loop correctly and should be recorded in OGG format.
Plot
In fact Stendhal has a plot. Have a look to History and Quests to help us expand and complete it.
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