LightsAndColor
Stendhal provides two ways to modify the colors of the zone maps. One that affects the entire zone uniformly, including any entities there, and another for local effects. For both of them the coloring method is specified in the zone's xml.
As an example, int_semos_storage_-1 specifies the following for its coloring:
<source lang="xml">
<attributes> <parameter name="color_method">multiply</parameter> <parameter name="color">#413263</parameter> <parameter name="blend_method">bleach</parameter> </attributes>
</source>
This specifies both the zone wide, and local coloring methods.
Zone coloring mode
The following line in the Semos storage zone's definition specifies the coloring mode for the entire zone, and all entities within: <source lang="xml">
<parameter name="color_method">multiply</parameter>
</source>
<source lang="xml">
<parameter name="color">#413263</parameter>
</source>
Blend layers =
TODO
Available blends
TODO