Stendhal Achievement Development
- collect more achievment ideas and nice titles at Stendhal Achievement Ideas
- gives hints for further design decisions
- can help structuring achievments into categories
- Should achievments be visible within the game? (low prio)
- technical implementation of achievments
- database table(s) to display achievments on website
- check if player has fulfilled an achievment
- "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
- "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
- store reached achievements as string set in player object
- how to store progress for a certain achievment?
- using a map?
- key = achievment name, value progress value?
- find a way to conveniently add new achievments
- building block system similar to ChatConditions?
- categorized bye type of event to determine whe to check, i.e. killed x creatures of type y condition should only be checked when having killed a creaure but not on looting an item