User:Kribbel

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Revision as of 16:35, 19 July 2020 by imported>Kribbel (new ideas)
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Character

<player type="include">kribbel</player>

Ideas

NPCs

Retired entertainer

Maybe you can meet Flips in Kirdneh sometime

NPC who tells the player a random joke if he gives him a beer. Placed in Kirdneh because one doesn't know what to do with the beers from clurichauns anyway.

  • gather at least 50 better 100 jokes that fit in the game and in the best case use players, npcs, creatures and places of the game
  • dialogs for NPC [DONE but needs check from so. with better english skills]
  • create a NPC codewise (talking, taking beer, random joke selection)
  • create/draw sprite for NPC or use setOutfit method [DONE with setOutfit, drawn would be better]
  • create a house with garden for him to live [DONE]

Maps and areas

Turn 0_kalavan_castle_w into a forest area where currently lumberjacks are cutting down trees and clearing parts of the area on command of the king of Kalavan to get more fields to feed the growing population.

  • at least two lumberjack NPCs (could be combined with a quest to fetch supplies (torcibud?)).
  • an NPC who tries to prevent the clearing by tying itself to the tree-trunk or sitting in the crown of the tree. Maybe an elf (tree-fondling hippie) or a nymph ("She loves nature very much!") with monologue behavior (The woods die first, mankind second. | Trees have feelings too. | Trees are living beings too. | etc.) And the tree stands is in the middle of the new ploughed field :-D
  • a draught horse or other animal pulling cut down tree-trunks to the edge of the forest (east)
  • an ox or other animal with a simple plough ploughing the cleared area (view from the side might suffice especially if turning points can be covered by trees or so)

Events

Would be cool, wouldn't it? Maybe in one or two years. If it is doable at all…

Hard winter / Onset of winter

  • effect on the semos, orril an ados mountains
  • covered in snow (i.e. auto replace ochre and brown earth with snow, blue water with ice. At least create trees (the fat greens and the firs) with snow, plus more
  • special enemies (snow/ice orc, snow/ice trolls …) conquer the mountains

Raid of pirates /vikings

  • effect on the shores of the islands or river in general but only 0_kirdneh_city, 0_fado_city and 0_athor_island would make sense
  • pirates/vikings attack the area
  • ship at the shore
  • people call for help like the Ados major
  • there could be an announcement a few hours earlier "Fisherman report the sighting of foreign ships in the Faiumoni waters"
  • pirates/vikings emerge from the ship and the houses (should move away from there first and than behave as usual)
  • a determinated amount of pirates/vikings that will appear. If all are slayed the event is over. Ship leaves/disappears
  • a trophy (a special item one of the pirates/vikings carries obtainable only through that event)

Raid of albino elves

Albino elves attack Kirdneh

Dark elves try to overtake Nalwor City

  • Major/King? Maerion calls for help
  • dark elves emerge from the drow tunnels (should move away from there first and than behave as usual)
  • elves should stop to respawn during event or even some minutes before the beginning (players having to fight both seems absurd. Would be even cooler if dark elves kill the elves theirselves.)

Flora fights back

Plant creatures and nymphs take revenge for the damage people did south of the river over the decades. The clearing of 0_kalavan_castle_w was the straw that broke the camel's back.


Besides those events with the main emphasis on fighting there can be some with gathering/fetching.

New ferry to Athor

The ferry to Athor got damaged / sunk in a storm / cannibals burnt it down. Therefore nobody can travel to Athor anymore, well except for travelling by scroll, until the ferry got repaired or build a new one. For repairing or building a new one there is a great need of wood (and nails or iron ore for iron for nails, ropes (hemp or flax fibre), sails (fabric of hemp or flax fibre) etc.). All players are asked to fetch the resources so travelling to Athor by ferry will be possible again.

Ferry needs to be disabled for some time. NPCs there either disabled too or can be found elsewhere with new dialogs, talking about what happened etc. ("Traps for Klaas" not possible) Athor sea floor not accessible Athor and Athor underground not accessible --> being not accessible will hinder players from doing quests, but this is (necessary) motivation to help

Amount of wood would be quite high, so players will have to work for a while and high level players are not able do finish event before it really began: 10 000?

Materials:

  • wood by gathering in forests or creatures: beaver (1-2, 20%), wooden golem (1-2, 15%), nymph (1-3, 10%), ent (1-4, 60%), old ent (1-3, 70%), entwife (2-6, 70%)
  • iron ore by gathering (Orill dwarf mine, Athor underground, Ados abandoned keep, (where else?))
  • hemp and flax would need introduction and places to grow/buy/gain

NPCs:

  • boatbuilder/carpenter
  • smith (existing one could do it)
  • rope-maker
  • weaver
  • sailmaker
  • On ferry: Captain, Edward, Jackie, Klaas, Laura, Ramon need disableing or changing
  • at pier: Eliza, Jessica need change in dialog

Buildings:

  • (dry) dock (port city Ados)
  • smithy (existing one could do)
  • rope-maker workshop (either Ados or near the resources)
  • weaver workshop (near the resources)
  • sailmaker workshop (port city Ados)


Rewards:

  • Ferry is back
  • depending on amount materials brought XP (and money?)
  • laurel wreath or something in profile for most helpful players (major donator(?) for new ferry) or a shield at the pier that lists them.

New Tavern for Semos

The tavern in Semos City burned down because a drunk wizard wanted to boast with his fire magic / there was no fiery water to drink for fire elemental. For repairing or building a new one there is a great need of wood (and stones and nails or iron ore for iron for nails, clay roof tiles etc.). All players are asked to fetch the resources so Margaret's great tavern will be back.

Tavern needs to be disabled for some time. Instead smouldering and burning rests or building site. NPCs there either disabled too or can be found elsewhere with new dialogs, talking about what happened etc. Harold disabled as as additional motivation to help

Amount of wood would be quite high, so players will have to work for a while and high level players are not able do finish event before it really began: 10 000?

Materials:

  • wood by gathering in forests creatures: beaver (1-2, 20%), wooden golem (1-2, 15%), nymph (1-3, 10%), ent (1-4, 60%), old ent (1-3, 70%), entwife (2-6, 70%)
  • iron ore by gathering (Orill dwarf mine, Athor underground, Ados abandoned keep, (where else?))
  • stone would need introduction and places to mine
  • clay would need introduction and places to mine

NPCs:

  • carpenter
  • smith (existing one could do it)
  • mason
  • so. at clay pit
  • so. at Klin / brickyard
  • in Tavern: Ricardo (disabeled), Margaret (selling outside), Xin Blanca (selling outside), McPegleg (selling outside), Ouchit (selling outside), Harold (disabled)

Buildings:

  • carpenter or building site
  • stonemason or quarry
  • smithy (existing one could do)
  • clay pit
  • Klin / brickyard
  • market stands or so for the seller NPCs

Rewards:

  • Margret's great tavern is back, Harold is back, gambling with Ricardo again, business as usual
  • depending on amount materials brought XP (and money?)
  • laurel wreath or something in profile for most helpful players (major donator(?) for new tavern) or a shield that lists them next to the tavern.