User:Soniccuz
<player type="include">soniccuz</player> <player type="include">traveler</player> <player type="include">auberon</player> <player type="include">spiritman</player> <player type="include">diligentdodo</player>
Creature Statistics
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Best: Lord Durin, Worst: Master Assassin
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Best: Gasha, Worst: D Elf Admiral and Master(tie)
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Best: Balrog, Worst: Arachne.
Max Respawn times (rounded)
Golden Death - 8days 2 hrs X min
Gashadokuro - 3days 11hrs
Balrog ... - 1day 9hrs
Dark Archangel - 1day 4hrs
black giant .. - 8hrs 53mins
chaos overlord - 6hrs 0mins
ice giant - 3hrs 48mins
elder giant - 2hrs 26min
chaos lord - 2hrs 18min
high lich - 1hr 39min
giant ... - 1hr 30min
dead lich - 50min
lich .... - 30min
rat ...... - 15min
Has written Creature descriptions for:
- Super Ogre
- Elder skeleton
- Death
- Stone Golem
- Giant Kobold
- Bone Dragon
- Red Dragon
- Imperial demon Servant
- Imperial demon Lord
- Imperial Priest
- Imperial High Priest
List of ideas and things I'd like to work on.
- Maps for entrances that don't lead anywhere yet.
- Orge Den (would connect from -2_Orril_Dungeon to a cave near the gold prospecting pond.
- Haunted Shack (Near the swamp)
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Finally figured out what this curious place was intended to be. This is the long fabled entrance to Ados vaults!
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This must be what they meant about a plague and famine in Ados.
- Assassins HQ fourth floor (?)
- Under the frogman lake of Ados Rock (underwater environment) Think they'd appreciate the extra living space.
- Doing this would require creating a separate space like an interior, since geographically a lake bed doesn't fit under Ados Rock. (The Ados Caves are under it)
- Museum of national history - A place the player can go to hear various historical details surrounding various locations in Stendhal, and even store records of meta
details like major expansions of the game.
- Nalwor library could work for this. Add passages to the books on the shelves, and maybe an NPC on the top floor.
- Pressure plates for spiked floor objects. Take my mind off pets for a bit.
- Spiriting new creatures of various shapes, and sizes.
- Water Moccasin
- Mimic (check)
- Ettin
- Leader Gargoyle
- Dodo birds check
- Kraken Sprite sheet check
- Mermaid sprite sheet Check
- A giant boar that spawns rarely and drops a ton of meat. Already have 2 locations that would be a good fit for it.
- Maybe a Basilisk as the "Vampire Serpent" for the ados vaults?
Other
- part of my underwater progress patch. Weather effect for underwater
- In costume: giant chicken.
- Bite the big one and trying drawing new tile set for underwater since relying on weather layer isn't enough. Include: coral, sea shell, sea weed tiles.
Stuff Going on In Game
Gasha was killed on this day. What else you GOT! oOo
[21:29] soniccuz earns 592575 experience points. [21:29] mcdairy earns 157424 experience points. [21:29] gashadokuro has been killed by mcdairy and soniccuz
Today was a Balrog day.
Burned 61 greater, and at least 16 megas in the encounter. Not bad.
Just killed my first GOLDEN DEATH! *W*. 29K.
Dark Arch Angel you're next... one day.
Local server:
/**
* moves to the given entity. When the distance to the destination is
* between min and max and this entity does
* not have a path already one is searched and saved.
*
* Note: When the distance to the destination is less than
* min the path is removed. Warning: The pathfinder
* is not asynchronous, so this thread is blocked until a path is found.
*
* @param destEntity
* the destination entity
* @param min
* minimum distance to the destination entity
* @param max
* maximum distance to the destination entity
* @param maxPathRadius
* the maximum radius in which a path is searched
*/
public void setMovement(final Entity destEntity, final double min, final double max,
final double maxPathRadius) {
if (nextTo(destEntity, min)) {
stop();
if (hasPath()) {
logger.debug("Removing path because nextto("
+ destEntity.getX() + "," + destEntity.getY() + ","
+ min + ") of (" + getX() + "," + getY() + ")");
clearPath();
}
} else if ((squaredDistance(destEntity) > max)) {
logger.debug("Creating path because (" + getX() + "," + getY()
+ ") distance(" + destEntity.getX() + ","
+ destEntity.getY() + ")>" + max);
final List<Node> path = Path.searchPath(this, destEntity, maxPathRadius);
setPath(new FixedPath(path, false));
}
}
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Waerryna Sending players to rat city with a task.
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Orril Dungeon known colloquially as the rat dungeon.
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Oh! Seems some gold seeking miners have blown a hole in the wall here.
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Some rubble left from the blast that opened this passage.
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Further down the passage can be heard loud disgruntled noises.
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Someone blocked the entrance with a bunch of boulders.
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All clear.
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Manufactured green dragon summon scrolls. A green dragon holds its own against 20 wolves.
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Under the rolling hills the cavern spirals like a mountain. The center piece is a huge table where the Orges hoard food and treasure.
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Super imposing the Orge Den map on the overworld I can see how it lines up geographically and edit the design accordingly.
Catch all for Ados lake bed ideas
aquatic life:
- frogmen species (they live above it after all).
- beavers (a few can be found roaming Orril coast but aren't seen anywhere else. Maybe semi aquatic life would look odd underwater?)
- water moccasins (lake bed is already neighboring the snake pit and a new animal or two for this area is a must).
- Some aggressive freshwater fish that is decidedly not a piranha. Maybe a Pike?