Stendhal/Creature Organization/Examples
These changes should be able to be made without affecting the game. But the logic tilesets for Tiled should eventually be reworked. Creature classes only appear to affect class definition on the website.
Option 1: Reduce number of creature categories
animal.xml
- Merge the following:
- farm_animal.xml
- small_animal.xml
- crocodile
- giant spider
- giantrat
- king cobra
human.xml
- Merge the following:
- amazoness.xml
- chaos.xml
- madaram.xml
- giant, elder giant, master giant, amazoness giant, ice giant, black giant (optionally to mythical.xml or hybrid.xml)
hybrid.xml
- Merge the following into this file:
- beholder.xml
- demon.xml (optionally to undead.xml)
- elemental.xml (optionally to mythical_being.xml)
- ent.xml (optionally to mythical_being.xml)
- frogman.xml
- gargoyle.xml
- giant.xml
- goblin.xml
- golem.xml
- kobold.xml
- minotaur.xml
- oni.xml
- orc.xml
- ratfolk.xml
- sheepman.xml
- troll.xml
- cat woman
- dark mutant
- devil queen (optional)
- dwarf golem
- giant kobold
- glow monster
- green slime, brown slime, black slime, twilight slime
- imperial experiment
- imperial mutant
- lamia
- naga, high naga & armed naga
- thing
- werewolf
Dragon
- green dragon, blue dragon, red dragon, twin headed dragon, flying golden dragon, black dragon
- bone dragon (optionally to undead.xml)
- chaos green dragonrider (optionally to human.xml)
- chaos red dragonrider (optionally to human.xml)
undead.xml
- Merge the following:
- mummy.xml
- vampire.xml
- black death
- gashadokuro
- golden death
- tiny skelly
- zombie rat (optional)
Option 2: Create more creature categories
angel.xml
- dark
- fallen
- light
animal.xml
- aquatic
- arachnid
- fowl
- insect
- mammal
- deer
- babybear & panda
- bat & killer bat
- bear & black bear
- beaver
- boar
- cow & bull
- elephant
- fox
- goat
- horse & white horse
- lion & tiger
- monkey
- mouse
- piglet
- ram
- rat, caverat, venomrat, razorrat & giantrat
- wolf & <creature "big bad wolf" not found>
- zombie rat (optionally animal_undead.xml, undead.xml or animal.xml)
- reptile
demon.xml
- demon
- demon
- imperial demon servant & imperial demon lord (alternative subclass "imperial")
- balrog (alternative subclass "giant")
- imp
dragon.xml
- black dragon
- blue dragon
- bone dragon
- chaos green dragonrider & chaos red dragonrider (alternative class "chaos")
- flying golden dragon
- green dragon
- red dragon
- twin headed dragon
dwarf.xml
- duergar
- dwarf
- giant dwarf
- mountain dwarf
elemental.xml
- air
- earth
- fire
- stone (or merged with earth)
- water
- wind
- wood
elf.xml
- albino_elf
- dark_elf
- elf
gargoyle.xml
Optionally leave as is or merge with golem.xml
giant
- amazon
- human
- giant, elder giant, master giant
- black giant (alternative subclass "dark")
- ice
- ice giant (alternative subclass "elemental)
- imperial
- kobold
- madaram
goblin.xml
No changes
golem.xml
human.xml
- amazon
- amazoness archer
- amazoness archer commander
- amazoness bodyguard
- amazoness coastguard
- amazoness coastguard mistress
- amazoness commander
- <creature "amazoness eite coastguard" not found>
- amazoness hunter
- amazoness vigilance
- amazoness imperator
- assassin
- barbarian
- cannibal
- chaos
Optionally merge chaos green dragonrider & chaos red dragonrider
- imperial
- imperial archer, imperial archer leader & imperial elite archer
- imperial chief
- imperial commander
- imperial defender
- imperial demon servant & imperial demon lord (optionally demon.xml)
- imperial elite guardian
- imperial experiment & imperial mutant
- imperial general
- imperial general giant (optionally giant.xml)
- imperial knight
- imperial leader
- imperial priest & imperial high priest
- imperial scientist
- imperial veteran
- madaram
Optionallay move kasarkutominubat to giant.xml
- mithrilbourgh.xml
- monk
hybrid.xml
- frogman
- minotaur
- naga
misc.xml
- arachne (optionally arachnid.xml)
- balrog
- blue mohiko (optionally mohiko.xml if more are added)
- brain ahouga
- cat woman
- dark mutant
- devil queen (optionally merged into undead.xml or demon.xml)
- emperor dalmung (not sure where this belongs)
- glow monster
- googon
- grobble monster
- littlewitch & littlewizard
- mimic
- necrosophia (optionally undead.xml?)
- red roohako
- snarfkin
- thing
- violet avenger
- werewolf
- winged blurble
- xenocium
mythical.xml
- centaur
- djinn (optionally elemantal.xml)
- leprechaun & clurichaun
- littlefairy
- nymph (optionally elemental.xml)
- pegasus
- unicorn
- ratfolk
- sheepman
- sheepman
- <creature "armed sheepman" not found>
- elder sheepman
- elite sheepman
ogre.xml
- cyclops (optionally troll.xml or misc.xml)
- ogre, elder ogre, ogre soldier & superogre
orc.xml
- orc
- mountain orc
troll.xml
- cyclops
- troll
undead.xml
- animal
- misc
- death knight (optionally merged into undead.xml)
- fallen warrior, fallen priest & fallen high priest
- mummy
- specter
- vampire
- zombie
- bloody zombie, zombie, rotten zombie & headless monster
- myling (not activated)
Other options
The following can either have their own xml file or be put into a category such as beast, hybrid or humanoid.
beast.xml
- beholder
humanoid.xml
- aruthon
Examples
- A possible method of organization would be to put the creatures in a file with a corresponding class name, and use a subclass tag to segregate different creatures within their class.
Example: undead.xml
<creatures>
<subclass value="skeleton">
<creature name="skeleton">
</creature>
<creature name="warrior skeleton">
</creature>
</subclass>
<subclass value="zombie">
<creature name="zombie">
</creature>
<creature name="rotten zombie">
</creature>
</subclass>
</creatures>
In the above example creatures skeleton & warrior skeleton would be of class undead and subclass skeleton while zombie & rotten zombie would be class undead and subclass zombie.
Comments can be used in place of the "subclass" tag:
<creatures>
<!-- START: skeleton -->
<creature name="skeleton">
</creature>
<creature name="warrior skeleton">
</creature>
<!-- END: skeleton -->
<!-- START: zombie -->
<creature name="zombie">
</creature>
<creature name="rotten zombie">
</creature>
<!-- END: zombie -->
</creatures>