Stendhal Quest Editor
Stendhal Quests
TODO: This article is a starting point of describing the experimental quest editor for Stendhal
This tutorial will explain how to use the Stendhal Quest Editor to create your own quest for Stendhal. It will start slowly with some simple NPC interaction.
Task 1: Respond to "job" by saying "I am a lumberjack."
When you open the Stendhal Quest Editor, you are greeted with a form that might appear complicated. But don't be scared. We will look at the different input fields in small steps as need for them arises.
Our first task is, to make the NPC listen for "job". We call those words triggers. In the blue area, select "JOB" in the drop down box called "Predefined Triggers".
Next, we want that the NPCs replies with "I am a lumberjack." The green area is dedicated to actions, SayTextAction is already preselected. So all you need to do, is to replace "Hello, World" with the sentence.
You are already done.
Now click the Save-button and think of a name for your quest. (It might be a good idea to include your nickname to prevent conflicts with other people).
Aside 1: The ingame view
Template:TODO: Screenshot in game
Task 2: Respond to "lumberjack" by saying "I cut trees"
TODO: custom trigger
TODO: hashtag to highlight lumberjack
Aside 2: The game view
TODO: Screenshot in game
Aside 3: The graph view
TODO: Screenshot of graph view
TODO: Explain graph view
Task 3: Ask the player for a new axe
TODO: QUEST-trigger, ask question
TODO: Explain states
TODO: Add yes and no answer
TODO: Graph view

