Ideas for Stendhal/Containers

From Arianne
Revision as of 09:25, 18 December 2012 by imported>Kymara (Created page with "The idea is to be able to equip containers like bag, boxes, keyring, scroll wallets, to increase carrying capacity for players but in a more lifelike, interesting and extensib...")
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The idea is to be able to equip containers like bag, boxes, keyring, scroll wallets, to increase carrying capacity for players but in a more lifelike, interesting and extensible way than simply making the bag or chests huge.

<player>kiheru</player> has done a lot of work to client and server code for containers., e.g. server side equip had to handle nested entities

Functionality questions

add to this list and try them out

how does they work with chests?
are there weight or size limits for stackability?
can they infinitely stack (bag in bag in bag, like we used to have when corpses were equippable?)
is slot-to-slot item logging working?
if you die can a whole bag/keyring be dropped?
can they be dropped into a corpse on the ground?
are use actions working for the client for nested entities?
if you put the container on the ground can someone else pick it up?
can they be traded?
do they expire if dropped?

Convert keyring to container

  • agree on layout of character window
  • picture of keyring?
  • not sure what else needs to be done for this

Add new boxes/bags to game

  • check bag graphic is suitable or make a new one
  • must be limited to start with unless all factors like weight limits are already in place (e.g. just one bigger bag/box per character)
  • to make it more fun it could be achieveable through a hard quest/chain of quests