StendhalRefactoring

From Arianne
Revision as of 03:12, 1 March 2010 by imported>Hendrik Brummermann
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This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten. Please see also StendhalOpenTasks.

Versions

Each new version will add a small part of the below proposed refactoring:


Items

Base Implementation page
Items available after refactoring, min level list

Creatures

Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal
If you modify the creatures and think it is good, send us the files:

  • creatures.xml if you modified a creature
  • items/<class>.xml if you modified an item
  • the GFX for the creature or item. Be sure to scale it to proper size using scale2x


Graphics

Graphics proposal

Atlas

Atlas proposal

RP System

Working document for RP System proposal
RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Shopping System
Auctioning System
Party System
Jobs System

Economy

Balancing the economy

Class System

Class Basics

About the different classess
Class:Archer
Class:Mage
Class:Priest
Class:Warrior

General Skills

Quests

Quest Page
New ideas to add to game

History and Story/Plot

Gathered History Facts
History of the world
Stendhal Story and Plot

OtherFeatures

Magical Orb in Kalavan

Out of Game

Code

Information related to developing code is at StendhalCodeDesign.