InitialStepsWithMarauroa
OK, you have successfully compiled Marauroa and are wondering what to do next?
BUILD SUCCESSFUL Total time: 3 seconds
Nice, isn't it? Basicly, if you have built a Marauroa server it must be because you either want to play with the server a bit yourself or because you want to run your own game server or because you are a developer who wishes to develop your own game.
If you are none of the above it is possible you are looking for http://arianne.sourceforge.net instead.
Configuration
Create a MySQL database and user
Run the sql client (bin/mysql.exe on the windows noinstall package). Replace <user> and <password> with the desired values and paste the following lines to the prompt that opens:
create database marauroa;
grant all on marauroa.* to <user>@localhost identified by '<password>';
It should produce output similar to this:
Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 1 to server version: 4.1.10 Type 'help;' or '\h' for help. Type '\c' to clear the buffer. mysql> create database marauroa; Query OK, 1 row affected (0.03 sec) mysql> grant all on marauroa.* to testuser@localhost identified by 'testpass'; Query OK, 0 rows affected (0.00 sec) mysql>
Create Marauroa.ini file
To create the marauroa.ini file you need to can write it by hand, copy from another place or use our application to generate it.
To launch the application that will generate the marauroa.ini file write:
java -cp marauroa-XXX.jar marauroa.server.generateini
It is a text application that will ask you for values. Let's see it.
Marauroa - arianne's open source multiplayer online framework for game development - (C) 1999-2005 Miguel Angel Blanch Lardin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Now write the name of the file where you will store the configuration.
Usually pressing ENTER will do the work, as marauroa.ini is a fine name.
Write name of the .ini file (marauroa.ini): Using "marauroa.ini" as .ini file
We need to give a name for database.
Use the one you have written above on database creation.
Write name of the database (marauroa): marauroa Using "marauroa" as database name Write name of the database host (localhost): Using "localhost" as database host Write name of the database user (marauroa_user): stendhal_user Using "stendhal_user" as database user Write value of the database user password (marauroa_pass): stendhal_passwd Using "stendhal_passwd" as database user password In order to make efective these options please run: # mysql create database stendhal; grant all on stendhal.* to stendhal_user@localhost identified by 'stendhal_passwd'; exit
Marauroa acts as a server. So it needs a valid UDP port where it will listen to incoming packets.
Write UDP port used by Marauroa (>1024): 32160 Using "32160" as database user password
This is perhaps the most complex part of Arianne: Choosing the game.
If you are using one of the Arianne supported games, just write the name and the params will be filled using a template automatically, but if you are using your own game, you must provide the complete class name for RPWorld and RPRuleProcessor of your game.
Marauroa is a server middleware to run multiplayer games. You need toadd a game to the system so that server can work. Actually Arianne has implemented several games: - stendhal - mapacman - the1001 If you write your own game, just write it name here. You will be asked for more info. Write name of the game server will run: stendhal Using "stendhal" as game Setting RPWorld and RPRuleProcessor for Stendhal Make sure Marauroa can find in CLASSPATH the folder games/stendhal/* NOTE: Copy games generated in stendhal inside folder that contains marauroa.jar file
You also have to choose the turn time.
Any range is valid, but the best value is around mean ping time for players, that is around 200-300 ms.
Write turn time duration in milliseconds (200<time<1000)): 300 Using turn of 300 milliseconds
Finally decide where to store logs and statistics.
Logs will be stored at path/logs.
Write path for logs generation (./)): Using path "./" for log generation Write path for statistics generation (./)): Using path "./" for statistics generation COMPLETE--- Generating "marauroa.ini" file Generated.
Congrats!. You configured your Marauroa server.
Running
Once you have it configured, just run the server by executing:
java -classpath marauroa.jar;mysql-connector-java-3.0.7-stable-bin.jar marauroa.server.marauroad -c <game.ini> -l
NOTE: On Linux use : instead of ; to define the classpath.
Make sure that you have the MySQL running too. Marauroa will build all the needed table structure for itself.
This will start Marauroa
Creating accounts
Before anything else, you MUST create accounts for your players. The idea is simple enough, you can even wrap it in to a webpage interface, much like we did with http://gladiators.game-server.cc
<game>.<game>createaccount -i marauroa.ini -u <user> -p <password> -c <character> -e <email>
For example in mapacman:
mapacman.mapacmancreateaccount -i marauroa.ini -u root -p pazzw0rd -c MaSSive -e root@localhost.com
For example in Stendhal:
Initial Steps With Stendhal
Testing
To test that your connection is working use nullClient. It is a simple client that connects to the server, chooses a character and receives perceptions. If it works it means that everything else is also working.
java -classpath marauroa.jar marauroa.nullClient root pazzw0rd MaSSive
Playing with clients
Please read the client pages at http://arianne.sourceforge.net