Stendhal/StatusEffects/Implementation
Player Resistance
- Player has a keyed slot (status_resistance(s)) where status can be added/removed.
- "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
- Creature has keyed status slot (status_attack) for attacks.
- "key" is status name and "value" is probability of status being applied to player.
- Player's resistance value is applied to creature's status probability during attack.
- Player has a second keyed slot (status) that carries the current statuses of the player.
- Slots should be saved to the database so status and resistance are not lost at logout.
- Attack/resistance slots can be added to the other as well to allow players to inflict status on creatures.