StendhalRefactoringClassMage
Mage Class
The mage has mastered the way of Nature magic and can control
the four elements Fire, Water/Ice, Wind and Earth.
Later we will probably add a more advanced mage class,
that has the abilety to form combined elemental attacks
using 2 or more elements in the same attack
You can read more about our magic system under the magic topic on our RP refactoring page.
Stendhal Refactoring RP: Magic
Some of the skills a mage can learn is:
General class skills:
- Stats Bonuses - This is seweral skills that increase the most crucial stats for Mages
Attack skills:
- Fireball - Fire property attack spell
- Ice missile - Ice property attack spell
- Wind strike - Wind property attack spell
- Earth spike - Earth property attack spell
Protection skills:
- Fire shield - Puts up a shield that increases fire resistance
- Ice shield - Puts up a shield that increases ice resistance
- Wind shield - Puts up a shield that increases wind resistance
- Earth shield - Puts up a shield that increases earth resistance
Feel free to add more spells and abileties that would be nice to have, and later a skill tree will be made.
Miguel gave me some suggestions on spells that might be added, they don't follow the magic system described earlier... but they are still a nice addition to our spell list, and who knows? maybe we wont use that magic system at all in the end.
| 00 | Basic | Earth | Fire | Black | Druid | Water | Star |
| 01 | Moonlight | Sense Earth | Spark | Fear | Magic Apple | Refresh | Starlight |
| 02 | Whirlwind | Earthen Strangth | Fireshield | Batshape | Banish Animals | Iceshield | Sense Treasures |
| 03 | Healing | Magic Flame | Dead Mans Gold | Sense Traps | Banish Fire | Northlight | |
| 04 | Shield | Firebolt | Summon Skeleton | Summon Bird | Frostbolt | ||
| 05 | Arcane Bolt | Portal | Flameburst | Drain Life | Open | Walk on Water | Sunlight |
| 06 | Show Traps | Stoneprotecion | Sea of Flames | Summon Deathknight | Wolfshape | Dehydration | Luck |
| 07 | Destroy Trap | Trap Sense | Aura of Fire | Dark Mana | Prot:Poison | Aura of Cold | Summon Starfaerie |
| 08 | Prismatic Spray | Turn to Stone | Dragonfire | Summon Mummy | Destroy Plant | Eternal Winter | True Light |
| 09 | Summon Golem | Wither | Neutralize Poison | Tidal Wave | Starsight | ||
| 10 | Vortex | Earthquake | Fireball | Summon Demon | Telekinesis | Meteor | |
| 11 | Destroy Stone | Firedart | Regeneration | ||||
| 12 | Remove Traps | Word of Death | Starfire | ||||
| 13 | Cloud of Death | ||||||
| 14 | Desintegration | Cheat death | |||||
| 15 | Armageddon | Pestilence | Summon Dragon | ||||
| 00 | White | Bardsongs | Air | Illusion | High | Whichcraft | Warlock |
| 01 | Ease Pain | Song of Travel | Call Winds | Sleep | Monstereye | ||
| 02 | Banish Undead | Song of Combat | Featherfall | Will of Whisp | Terminus | Catshape | Magical Sword |
| 03 | White Protection | Song of Hope | Helpful Winds | Birdshape | Summon Homunkulus | Bewitch | Magical Arrows |
| 04 | Cure Poison | Song of Loneliness | Ward against Missiles | Magicward | Witchsight | Strength | |
| 05 | Exorcism | Song of Death | Flying | See invisible | Extend | Steal Water | 1000 Swords |
| 06 | Summon Satyr | Song of Magic | Shocking Grasp | Turn to Gold | Free Mana | Throw Lightning | Summon Bow |
| 07 | Heal others | Song of Life | Hurricane | Illusion | Summon Tiger | Magical Shield | |
| 08 | Find Sanktum | Dance of Ghosts | Vanish | Find Nexus | Lightning Ward | Mentalbolt | |
| 09 | Break Curses | Song of Protection | Doppelganger | Poison | |||
| 10 | Fullhealing | Blow away | Invisibility | Banish Ghosts | Magical Armor | ||
| 11 | Summon Angel | Vacuum | Blind | Talk to animals | |||
| 12 | Cure others poison | Windmaster | Teleport | Energy of Stones | Invulnerability | ||
| 13 | Break others curses | Might | Selfhypnosis | ||||
| 14 | Dimensional swap | Create Anchor | Syphon | Lifebond | |||
| 15 | Resurrection | Anch.Teleport | Nexus | Dragonshape |
Now most of these are name copies from various games, but that dosnt matter, atleast we have a list to go after when coming up with new spells for stendhal.
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