Stendhal/StatusEffects/Implementation

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Revision as of 09:36, 6 May 2013 by imported>AntumDeluge (Created page with "= Player Resistance = * Player has a keyed status slot where status can be added/removed. ** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0). ...")
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Player Resistance

  • Player has a keyed status slot where status can be added/removed.
    • "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
  • Creature has keyed status slot for attacks.
    • "key" is status name and "value" is probability of status being applied to player.
  • Player's resistance value is applied to creature's status probability during attack.