Stendhal Testing
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically.
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
◼: not tested
◼: tested
◼: not working / disabled
◼: fix committed but not tested
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
Audio
(changes in music, ambiance, and sound effects)
Chat
(changes in the chat system such as NPC dialogue and user commands)
NPC Dialogue
New aliases for items:
- Nouns:
- "zucchini" for "courgette": Test with <npc>Old Mother Helena</npc> TESTED BY: <player>deluge|AntumDeluge</player>
- "armour" for "armor": Test with <npc>Garbiddle</npc> TESTED BY: <player>deluge|AntumDeluge</player>
- "color" for "colour": Test with <npc>Ketteh Wehoh</npc> TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-30 -0800
- Verbs:
- "extend" for "prolong": Test with <npc>Harold</npc> TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
Player Info
- Show message in player description set with "/sentence" when examining using "Look". TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
User Commands
- New alias /status for /sentence command. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
Client & UI
(changes in the client user interface)
Containers
- In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
- Check that picking up, dropping and moving items works correctly
- Check that using items from ground, corpses, bag or keyring works as before
- Check that items bound to players can only be picked up or used by the owner
- Check that corpse protection still works
- Check that you can't pick up items from below other players, unless the item is bound to you
- Anything else you can think of related to item handling
Controls
- "Walk" option in user right-click menu. TESTED BY: <player>deluge|AntumDeluge</player>
- Starts and stops player walking.
- Can also be invoked by executing "/walk" slash command.
- "/stop" works to stop a character's movement, but I think this was implemented much earlier.
Dimensions
- Client window can now be reset to default width and height with button in General Settings menu. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28
- Client and travel log save window width and height on exit and can be set to be restored at startup (default behavior) from General Settings. Disable via checkbox. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28
- Client maximized state can be restored at startup. Disabled with width and height setting. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28
Combat
(changes in the combat system not including visuals)
Stats
- ranged stat for using ranged weapons. Enable with VM argument "-Dtesting.combat" in both client and server. NOT TESTED
- Alternate method to train ATK XP (use VM argument "-Dtesting.combat" on server to enable). NOT TESTED
- allows players to gain attack experience for each successful hit only, independent of whether recently took damage.
Status Effects
- Equipped StatusResistantItem can add resistance to status attacks (functional with error). NOT TESTED
Items
(anything that has to do with items in the Stendhal world)
New in-game items:
- medicinal ring NOT TESTED
- Adds resistance to poison attack: value 0.25
- Drops: <creature>naga</creature>@0.5, <creature>high naga</creature>@0.75, <creature>lamia</creature>@1.5, and <creature>arachne</creature>@1.0
- antivenom ring NOT TESTED
- Adds resistance to poison attack: value 0.5
- Acquired through quest (player bound) (will be disabled if quest not ready before release)
- antitoxin ring NOT TESTED
- Adds resistance to poison attack: value 0.75
- Acquired through quest (player bound) (will be disabled if quest not ready before release)
New item types:
- SlotActivatedItem: NOT TESTED
- This is an item that executes a method of activation when equipped to a designated slot.
- Recommendations for testing:
- Activates when moving from non-active to active slot.
- Activates when moving from ground to active slot.
- Deactivates when moving from active to non-active slot.
- Deactivates when moving from active slot to ground.
- Does not activate when moving from ground to non-active slot.
- Does not activate when moving from non-active slot to ground.
- No change in activation occurs when moving from active to active slot.
- No change in activation occurs when moving from non-active to non-active slot.
- StatusResistantItem: NOT TESTED
- This is a sub-class of SlotActivatedItem. When it is activated it adds status resistance attributes to the entity that is equipped with it.
- Recommendations for testing:
- While equipped to active slot reduces attacker's probability of inflicting the status.
- Only defined resistances are affected.
- Attacker's probability is not affected after removing item from an active slot.
Quests
(new quests or changes)
- Daily Item Quest list:
- Added 5 <item>olive|olives</item>. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Added 2 <item>marbles</item>. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
Visuals
(aesthetics such as player and outfit sprites)
Maps
- 0_semos_plains_n: Replaced row boats (from ship tileset). TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- Added collision to corpse/huge_animal tiles:
- Ados:
- -2_ados_snake_pit_s TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Amazon:
- -1_amazon_tunnel TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Athor:
- 0_athor_island, 0_athor_island_e, and -1_athor_island TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Interiors:
- int_kalavan_castle_basement TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- int_semos_wizards_tower_3 TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Kikareukin:
- 3_kikareukin_cave, 4_kikareukin_cave, and 6_kikareukin_islands TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Nalwor:
- -2_nalwor_drows_tunnel_nw TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Or'ril:
- -2_orril_dungeon and -2_orril_dungeon_e TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- -3_orril_dungeon NOT TESTED
- Semos:
- 0_semos_road_e TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- Ados:
- int_semos_wizards_tower_1: Replaced animated flames from hell tileset with new ground/fire/flame.png. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- Fixed missing floor tiles:
- -1_semos_catacombs_ne TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- -2_ados_snake_pit_s NOT TESTED
Sprites
- Replaced proprietary head outfit sprite. Test with player outfit, <player>postman</player> (main server only), or <npc>Harold</npc>. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- Affect outfits: head_000, head_001, head_002, head_003, head_004
- Touched up/re-drew <creature>giantrat</creature>. TESTED BY: <player>deluge|AntumDeluge</player>
- Active entity sprites (player/NPC/creature) now reset to index 1 (standing image) when stopped. TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- New corpse for <creature>bone dragon</creature> (normal and harmless). TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- Corpse size changed from 3x3 to 3x2.
Tilesets
- Refactor List:
- Replaced row_boat.png. TESTED BY: <player>deluge|AntumDeluge</player>
- Affected maps: 0_ados_city_n2
- Replaced rowing_boats.png with row_boat.png. TESTED BY: <player>deluge|AntumDeluge</player>
- Affected maps: 0_ados_city_n2, 0_kalavan_city_gardens
- Replaced row_boat.png. TESTED BY: <player>deluge|AntumDeluge</player>
- New Tilesets:
- ground/fire/flame.png (CC0): http://opengameart.org/content/simple-animate-fire TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-31 -0800
- structure/boat/ship.png (GPL-2.0): http://opengameart.org/content/lpc-wooden-ship-tiles TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- building/stairs/wooden_ns.png (MIT | BSD). TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
- item/weapon/cannon.png (MIT | BSD). TESTED BY: <player>deluge|AntumDeluge</player> 2015-03-28 -0800
Weather
- Added a few more flakes to snow_light. Can be tested on Semos Mountain NW4 map. TESTED by: <player>deluge|AntumDeluge</player>
World
(changes in the Stendhal world such as new creatures and maps)
New Entities
- A new fish swimming up and down the coast in 0_ados_city. TESTED by: <player>deluge|AntumDeluge</player>
Website Changes
(changes to https://stendhalgame.org/)
- Server time text color changed to dark green to be visible against white background of homepage. TESTED
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Unimplemented Changes
(proposed changes that have not yet been added to Stendhal)
Client UI
Emote button character map
- A concept emote button is available by passing "-Dcharmap.emotes" to the virtual machine TESTED by: <player>seriph|AntumDeluge</player>
Combat
Quests
New Quests
Antivenom Ring DISABLED
- Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
- Tests specific to this quest:
- There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": <npc>Valo</npc>, <npc>Haizen</npc> and <npc>Ortiv Milquetoast</npc>. NOT TESTED
- Must have completed quest Traps for Klaas to enter int_apothecary_lab. NOT TESTED
- Quest should not be offered unless player is carrying "note to apothecary". NOT TESTED
- If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with <npc>Klaas</npc>. NOT TESTED
- after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "<item>fairy cake</item>(s)", "cake(s)", "<item>mandragora</item>(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)". NOT TESTED
- NPC should accept 1 antitoxin ring, 2 roots of <item>mandragora</item>, 5 <item>fairy cake</item>s and 1 venom gland. NOT TESTED (AntumDeluge: Should more items be added to list?)
- Wait should be 30 minutes between bringing all items and receiving reward. NOT TESTED
- Reward:
- antivenom ring NOT TESTED
- 2000 XP NOT TESTED
- 25 karma NOT TESTED
Altered Quests
Help With the Harvest
- TODO:
- Add sound to pushable carts (open bug report on sets in too late)
Traps for Klaas
- TODO:
- Add note to apothecary item as reward when Antivenom Ring quest is ready. Note: will only be given on quest completion if player is not already carrying one and Antivenom Ring quest has not been started.
- Only have Klaas buy rodent traps if quest has been completed at least once. Currently may no be possible.
Visuals
Corpses
- Proposed Changing Creature and Corpse Dimensions
- <creature>ent</creature>: from 5x3 to 5x2
Outfits
- More outfit options available in client for testing with VM argument "-Dtesting.outfits".
- eyes NOT READY
- mouth NOT READY
- select color for body and head NOT TESTED
World
Creatures: New
- myling DISABLED
- class: undead
- current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??)
- current drops:
- current locations:
Drops: New
- medicinal ring:
- <creature>naga</creature> @ 0.5% DISABLED
- <creature>high naga</creature> @ 0.75% DISABLED
- <creature>lamia</creature> @ 2.0% DISABLED
- <creature>arachne</creature> @ 1.0% DISABLED
Items: New
- holy water DISABLED
- Heals "zombie" status effect.
- note to apothecary DISABLED
- Obtained via quest (Traps for Klaas, used in Antivenom Ring quest)
Maps: New
- Apothecary's lab NOT ACCESSIBLE
- int_apothecary_cabin
- int_apothecary_lab
- 0_semos_canyon north of 0_semos_mountain_n2_e2 NOT ACCESSIBLE
Entities: New
- Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) DISABLED Tested by: <player>deluge|AntumDeluge</player>, <player>Bluelads4</player>: Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne), <player>deluge|AntumDeluge</player>: Note placed on table in int_apothecary_cabin that references <npc>Klaas</npc>)
- Tollbooth operaton (no name yet) DISABLED
- Guards the bride in 0_semos_canyon
- PasswordCheckingPortal
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey