Stendhal Development Meeting 2009-11-22/Result Log/Music

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Revision as of 22:27, 25 November 2009 by imported>Hendrik Brummermann (moved todo out of template)
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TODO: Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.

  • storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on"
  • humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
  • humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal...
  • vomit: humana u can compose music for the game and sent it to the developers
  • hendrik: And too many other things to work on.
  • vomit: there's a text in the wiki about this
  • humana: what kind of music?
  • plassy: you have to get the music from anywhere...
  • humana: I can do maybe something with cheatdomi
  • vomit: chilling tunes
  • humana: I like it if there is a jazz house!
  • storyteller: humana, I already produced a four music tracks for Stendhal :)
  • vomit: maybe ambient
  • vomit: or classic with a touch of medieval tunes
  • humana: it's difficult to write something for all places vomit
  • humana: you want for dungeons for example other music
  • humana: storyteller? where can I hear this music?
  • vomit: i allways think about the soundtrack of "elder scrolls"
  • storyteller: it is added to the patches tracker
  • hendrik: Please keep in mind that this is a free game. Which means that any music needs to be free and "with source". So an mp3 is not good.
  • yoriy: its me who want it, osl
  • storyteller: it´s something for ambiet/atmosphere
  • miasma: we could take midi-files.
  • superkym: storyteller's music is really good. but adding to the game it is another thing
  • vomit: in the wiki stood something about ogg
  • storyteller: I produced it myself
  • pepsz: i thnk when you ignore somebody you can write the motive for example /ignore pepzs (motive)
  • porl: it will suck whan im 597
  • vomit: would flac do it either?
  • humana: okay teller I will hear it
  • blackfinix: hmm ambient music is not hard to compose :) .... or even automated music ...
  • humana: kymi? what do you mean?
  • superkym: pepsz, you can write this already
  • porl: hi
  • love_puppet: you have a vary long time befor u get that far
  • vomit: i have one ambienttrack
  • love_puppet: like long
  • vomit: but it's in mp3
  • plassy: maybe we can find some music at jamendo.com... ist creative common
  • miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home
  • humana: I like some music for your heart
  • humana: like blues and jazz
  • blackfinix: convert it to ogg
  • pepsz: wow i dont know these =S
  • superkym: pepsz please type /help and you will see what to do to add the reason. and when you type /ignore alone, you see who you have ignored and for what reason
  • blackfinix: ogg is open source
  • porl: please
  • porl: make no max lvl
  • storyteller: no, I think we should not take music from anywhere...
  • vomit: would flac do it, too?
  • blackfinix: yes flac is open source
  • humana: storryteller what do you mean?
  • porl: if someone wants muc«sic, get itunes, and hear it!
  • plassy: what do you mean with anywhere?
  • kiheru: with flac we would get rather large download sizes
  • miasma: i'm for midi-files.
  • storyteller: well, to take it from any other source... Because of the copyright etc
  • plassy: its a game
  • vomit: flac would just be the source
  • humana: porl there are guys who want music and guys which say it is not important
  • porl: get itunes
  • superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs?
  • porl: im hearing music right now
  • humana: yes and a game has a background music
  • humana: you can mute the music
  • vomit: you could downsample it then for your own desired size
  • pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
  • porl: no max lvl
  • Oslsachem: music usually adds atmosphere to the game but not gameplay
  • blackfinix: a midi composition would work miasma. but im not sure if he game can handle them
  • humana: so I don't know now... what do you think about a Blues or Jazz house?
  • plassy: midi and linux istnt a good idea
  • humana: midi...
  • blackfinix: if it was midi it would definitely have a retro sound to the game :)
  • yoriy: what about next ideas
  • Oslsachem: porl, the problem of levelling undefinedly is that if creature don't level together with you, you end up without challenges.
  • vomit: i think it should be ogg
  • sentinel: 7who
  • storyteller: do you think about 8-bit music?
  • matheus: open
  • Oslsachem: undefinitely
  • blackfinix: yes ogg is best bet
  • storyteller: retro style? ;)
  • vomit: and there should be a soundtrack file, which you are able to download extra
  • kezman: hi all
  • plassy: full ack to ogg
  • miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these
  • blackfinix: vomit yes ... like the sound files now
  • storyteller: thats right miasma
  • vomit: yes
  • blackfinix: yes
  • superkym: adding music woudl still be rather a major change
  • vomit: but midis are tooooo oldschool
  • sentinel: missing a shop for armors
  • blackfinix: ok we can put that off for now, or create a ccommittee to look into it
  • humana: who wrote music for stendhal already?
  • superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember
  • vomit: atmospheric sounds in ogg would be better
  • miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;)
  • Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
  • plassy: whats the problem with music... there is support for sounfd in java... or im wrong?
  • samson: I don't care about music / sounds as long as I can switch them off
  • blackfinix: yes samson.
  • plassy: so who did the original sound stuff?
  • Oslsachem: there's the question wether music should be played individually for each player or wether it should be associated with the zone...
  • hendrik: There should be different music for cities, forrest, dungeons.
  • hendrik: So it would be zone depended.
  • plassy: music have to add atmosphere
  • superkym: yes and storyteller's music are great examples of this
  • hendrik: We already have some wind like sounds in 0_semos_village_w, but that is very basic.
  • storyteller: Thanks very much :)
  • superkym: some are very pretty and quiet and suitable for outdoors, a meadow
  • superkym: some are dark and scary like for a dungeon
  • Oslsachem: but that means that when a player enters a zone the music is not played from the beginning
  • superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too.
  • yoriy: if music stay zone dependent it must not be monotonic , so probably there must be 2-3 misic themes for each zones
  • blackfinix: osl that wouuld be ok though?
  • hendrik: There is this problem:
  • storyteller: hmm...
  • hendrik: Player One enters the zone.
  • hendrik: The music starts.
  • hendrik: 30 second later player Two enters the zone.
  • blackfinix: oh i see ... yes
  • storyteller: Then the music has to be played for every single player
  • hendrik: Will he hear the music from the start? Or will it start with 30 seconds into the track?
  • tigertoes: if it is a loop, wouldnt that mean it doesnt matter?
  • vomit: the music should play for each player
  • tigertoes: same concept for when you have music on telephone and they put you on hold
  • storyteller: yes, tigertoes... for loops it doesnt matter
  • love_puppet: or mabey the player 2 picks up 30s in to the track
  • vomit: that should be controled locally by the client
  • plassy: the music should fade in... ther is no need to hear it from the start
  • hendrik: Always starting at the beginning of the file is a lot easier to code.
  • plassy: except if special events arise
  • yoriy: id like to have music in client
  • yoriy: instead server
  • plassy: hendrik: i dont see the problem... dosn't java handle this?
  • plassy: isn't there any library?
  • superkym: why is it a problem if the music starts from the beginning as you enter, for each player? i think that is ok
  • jesco: yes it is
  • hendrik: okay, that makes things easier.
  • kiheru: java does not handle everything. there's still a lot about the behaviour to code
  • blackfinix: wouldn't all this music be very resource hungry?
  • humana: kymi? what is if you play with 2 accounts?
  • humana: you have to mute one?
  • Oslsachem: there's an unofficial rule that states that all the players should see the same things in the game though I don't know if music is really a part of the world or just the game interface because there isn't actually a musician playing it...
  • humana: otherwise maybe it sounds really
  • humana: strange
  • hendrik: It may be a good idea to only play the music if the client is the active window.
  • kiheru: you'd mute the music of one, unless you want a cacophony
  • superkym: well they may not even be in the same zone humana... yes i guess you would choose to mute one
  • superkym: or hendrik's idea
  • blackfinix: but that would be the players problem if he/she choses to play more than one char
  • humana: yes
  • superkym: blackfinix the music itself would be shipped with the client, just like tiles and images are
  • blackfinix: ok i see
  • superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing
  • kiheru: as a separate packege, I'd prefer
  • blackfinix: ok
  • storyteller: yes, kym, that would be best
  • tigertoes: i agree to the separate package... if someone wants music, they can download it separately
  • superkym: or a FULL client and a clien twithout sounds
  • Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess...
  • superkym: like we already have
  • plassy: no... no stream
  • superkym: Oslsachem i'm really not sure that's necessary
  • kiheru: no reason to stream. waste of bandwidht
  • hendrik: kiheru, i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0...
  • blackfinix: streaming would really eat the bandwidth
  • storyteller: yes, that´s true
  • miasma: jep.
  • kiheru: just have a "atmosphere" property for the zones that's send to the client
  • superkym: if you really wanted to make it start at the correct place you'd send what moment in teh tarck to start from
  • superkym: but not stream
  • superkym: * track
  • plassy: yes
  • storyteller: yes
  • hendrik: does someone volunteer?
  • blackfinix: ok
  • superkym: btw osl you're outside my window. can you come to the table?
  • hendrik: I will fix the /mute thingy.
  • taron: Ronaldo!!!
  • superkym: thanks, hendrik
  • storyteller: volunteer for what? ;)
  • humana: oslachem?
  • blackfinix: to lead the music commitee?
  • hendrik: for creating music files, for writing to code to use them.
  • kiheru: cI donburied under all my tasks already :-(
  • storyteller: I´ll produce the music :)
  • miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too
  • humana: good job tigger
  • tigertoes: :)
  • hendrik: I think it may be a good idea to just start with two small midi files for testing, not putting to much time into it until the code works.
  • Maria: humana, if you want my attention, just say hi.
  • hendrik: if "midi" is the way to go.
  • plassy: maybi i can help with the music programming
  • storyteller: okay, btw converting to ogg isn´t a problem ;)
  • superkym: plassy, that would be good
  • miasma: i could try to make midi-files. thanks to guitar pro :D
  • hendrik: plassy, cool.
  • storyteller: ^^
  • plassy: i only have to look a bit in the java docs
  • hendrik: miasma, thank you.
  • tigertoes: i dont think you can get the range in midi files as you can in ogg
  • kiheru: the code is the critical part for now, so help for that is very welcome :-)
  • storyteller: Okay, Miasma and I do the music :)
  • hendrik: plassy, it may be a good idea to join arianne on irc. Pleae ask there if you have any questions or need some points around the Stendhal source code.
  • Oslsachem: you could play with the music tempo, increasing it when a player has low health
  • storyteller: good idea
  • humana: so if you want some music for some maps... Iam here, I have guitar pro .. and domi have a better programm
  • miasma: like the time-out music in super mario, oslsachem? ;)
  • kiheru: maybe eventually osl. first we need something that works
  • humana: good Idea oslachem
  • storyteller: yes, miasma :D
  • Oslsachem: I guess so, miasma :)
  • storyteller: that would be great ^^
  • plassy: i'll go too. i will have a look at the java sound api in the next week