StendhalRefactoringAtlas
Atlas (CVS state)
World Atlas
My (miguel) idea for world is as follows:
http://arianne.sourceforge.net/wiki_images/atlas/THM_stendhal_world_1.00.jpg
Image: Hand draw World map
The yellow box represents the current world status.
Proposal for next release
Here it is the map. The map inside the black line is what we have done until now.
http://img125.imageshack.us/img125/4039/thmexpectedworldmapdevexr8.png
- 100% scale map: [here]
Help us to complete it :)
Naming
The actual naming scheme is simply not scalable. We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ).
Each map will contain properties about its position (x,y) and its level will be determined by its location. We do really want to automate the process of choosing a new zone when leaving the old one. Also we plan automating the portal system by using stairs and holes to move exactly above and down the current map.
This way we could automate the map creation and zone change feature.
Size
Currently the biggest map is 256x256 and it is the rat_dungeon_001. Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them and it doesn't are a bandwidth waster.
On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.
Assigned Maps
I have just ported the maps to the new tileset format. So since now please use only tilesets found inside stendhal/tiled/tileset Please make sure you are using the lastest map editor.<br> If you have maps to be ported to the new format send them to me. You can contact me at IRC ( mblanch or miguel )
Ados
there are some interiors in ados where the tiles are not placed in the right layers, so maps should be checkedBerserkerA3: [done]Level-1\ados\city.tmx, walls are in the wrong layer (0_floor)BerserkerA3: [done]- Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery BerserkerA3, a weaving mill,
and a fisherman's house[done]. Interior business for ados: Blacksmithdine: [done],Zara's housedine: [done]Town hallkymara/someone else: [done]Library: /del>kymara: [done]Fishers' housesdine: [done]- There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere.
Barracks, working on the barracks with 2 levels. Ground level for normal soldiers and upper level for the leadership with a big room and a big table like the "Round Table"BerserkerA3: [done], Additionally there will be a underground level which links the barracks with the wall. So one can walk on the wall.- In the castle there will be a princess who gives one a task. dine can do the castle when she finished the canalization (or sshk5 if he still wants to do it)
The church needs a nice interior, too. Perhaps something similar to Fado.BerserkerA3: [done]- -1_ados_caves there are the wrong tiles for the entrance, it is fixed but the exactly entrance graphics are missing, so when the exactly matching graphics are available it can be corrected BerserkerA3
0_ados_mountain_n_w2 there is something wrong with the tiled for the entrance to -1_ados_cavesBerserkerA3: [done]
Fado
- 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets sshk5 [done: 2]
lover's rooms in 25x25 with special original theme to each - please ask lenocas on IRC for details before startinglenocas [done: ~10]; kymara [done 4]; sshk5 [done: 1]a weapons buyerkymara: [done]Sort out Bakerykymara: [done]fix map bugs on battle arenakymara: [done]
Nalwor
interior of Nalwor tower. 6-7 floors 18X18. An NPC elf princess will ask for a rare flower in a far away mountain.Athana [(int_0_nalwor_city_house_76)], seems like it is done
Kotoch
- Club of Thorns maps - see StendhalRefactoringQuests#Club_of_Thorns_-_the_Orc_Saman for location of portal entry and quest details
Semos
- There are 2 buildings at the entrance of semos mine on 0_semos_mountain_n2 that have no interior. The central building has an interior (the puzzle quest) when it is a semos mine town revival week.
- the house interior in semos_village_w near Nishiya could be customised
some doors at semos_city have no frameBerserkerA3: [done]
Orril
- The room beyond the lich in the palace has plans made for it. Athana and kymara will work on this. See http://sourceforge.net/tracker/index.php?func=detail&aid=1521165&group_id=1111&atid=351111 or ask in irc.
Kikareukin
The clouds on 6 kikareukin islands aren't obviously clouds. They need some blue sky too.kiheru The caves need interest adding and some appropriate creatures. perhaps check on irc if there are plans for which creatures to have.kymara: [done]
Wofol
It got split to reduce lag - take 128 off the x positions below
there are 43 houses which are 5x5 big. So there should be around 10 interiors for kobold houses.BerserkerA3: [done]- library, position: mine_nw 59, 79
bar, position: mine_nw 5, 65BerserkerA3: [done]blacksmith, position: mine_nw 17, 76kymara: [done]- town hall and bureaus, position: mine_nw 56, 99
weapon shop, mine_nw 6, 23BerserkerA3: [done]- warehouse, position: mine_n_w2 120, 29
- baker's shop (maybe kobolds bake with soil, water, etc.), position: mine_nw 22, 109
Some ideas collected from this log: http://mblanch.homeip.net/irc-logs/index.php?date=2007-03-21
- make houses like doghouses
- small buildings
- they like more soil than green
- they like maybe red soil
- crystals
Overall
- This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details;
connection from ados caves to orril dungeon[BerserkerA3,done]
Please be sure to make outside maps multiplo of 128
Please add your name to maps you are working on
Check our non refactoring page about completed maps and maps half completed in the tiled editor
Stendhal Atlas
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