StendhalRefactoringGraphics

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Revision as of 07:45, 25 January 2022 by imported>AntumDeluge (NPC Sprites with Scaling Artifacts: update links & remove finished)
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This page is to collect missing or new graphics needed, also graphics which exist but need improvement.

Creatures, outfits and items

Please come ask:

  • If you wish to improve any existing graphic
  • If you want to offer your services and ask for particular items that we may need

Please note that graphics for new items or creatures will only be accepted if they are accompanied with a full definition, availability and purpose as per Stendhal Item Ideas, Stendhal Creature Ideas.

We welcome any improvement to the existing graphics for items, NPCs, outfits, creatures and map tiles.

Some corpses especially need improvement.

General Specifications

If a new image, give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name.

  • The license must be GPL, or compatible, such as public domain.
  • File format is PNG and must be RGB with 8 bits/color.
  • If multi-layered, please submit the XCF source for the file also.
  • Use only fully opaque, or fully transparent pixels (no alpha channel).
  • The background should be fully transparent.

Entity Template Galleries

Templates

Creatures

Specification

The sprites used for creatures are in the data/sprites/monsters/ directory in the Stendhal source.

  • The shape of a creature must have a dark outline of a few pixels (this is to make it stand out from the background). 2 black pixels work.
  • A creature should have 12 frames in a 3x4 format for its walk cycle which are laid from the top to the bottom in the following rows of 3 columns:
    • Row 1: 3 for when its walk is seen from its back side. (North facing)
    • Row 2: 3 for when its walk is seen from its right side. (East facing)
    • Row 3: 3 for when its walk is seen from its front side. (South facing)
    • Row 4: 3 for when its walk is seen from its left side. (West facing)
    • The column frames:
    • Col 1: holds the first step with right foot forward pose.
    • Col 2: holds the standing still pose.
    • Col 3: holds the second step, left foot forward.
  • The size of each frame is:
    • for small-sized creatures (e.g rat): 32 x 32 pixels, so the size of the whole image is 96 x 128 pixels.
    • for human-sized creatures (e.g. skeleton): 48 x 64 pixels, so the size of the whole image is 144 x 256 pixels.
    • for giant-sized creatures (e.g giant rat): 64 x 64 pixels, so the size of the whole image is 192 x 256 pixels.
    • for huge-sized creatures (e.g. red dragon): 96 x 128 pixels, so the size of the whole image is 288 x 512 pixels.
    • for exceptionally huge-sized creatures (e.g balrog): 320 x 440 pixels, so the size of the whole image is 960 x 1760 pixels.

Using sprites not created specifically from scratch

Please note that neither sprites from RPGMaker nor Charas may be used for copyright reasons.

Unfortunately, the frame size for their animated human-sized characters is usually 24 x 32 pixels (72 x 128 pixels for the whole image) which is half the size of what is needed, so some rescaling has to be done.

So, if you choose to use them, please scale the image and remove the background using our charas converter program.

If you prefer not to use our converter...

You can use scale2x. Once you have it installed, the command to type is:

scalex -k 2 old.png new.png

If the images have a coloured background, it needs to be made transparent. Use this Guide or do the following in GIMP:

  • Open your png
  • Convert it to RGB mode with Image -> Mode -> RGB
  • Add transparency to the image with Layer->Transparency->Add Alpha Channel
  • Select the coloured background (e. g. green) by doing Tools->Selection Tools->Fuzzy Select (or pressing Z), and clicking on the green background. Make sure that the 'threshold' is set to 0 which means it will only select exactly that green colour. Also turn off 'Antialiasing' and 'Feather edges'. These settings should be available on the gimp main window.
  • Remove the green background by pressing Ctrl-k (or Edit->Clear). Gimp should show the transparency as gray checker board pattern.
  • Repeat the selection and clearing steps for any remaining green areas, if everything was not cleared at once.
  • Save your changes

Enemy Sprites with Scaling Artifacts

The following need touched up.

Directory Filename Branch Old Assigned Status Notes
entity/amazon amazoness_archer.png current f2efbea
entity/amazon amazoness_archer_commander.png current f2efbea
entity/amazon amazoness_coastguard.png current f2efbea
entity/amazon amazoness_coastguard_master.png current f2efbea excluding sword & other detail
entity/amazon amazoness_commander.png current f2efbea
entity/amazon amazoness_elite_coastguard.png current f2efbea
entity/amazon amazoness_giant.png current f2efbea
entity/amazon amazoness_hunter.png current f2efbea
entity/amazon amazoness_imperator.png current f2efbea base & outfit only
entity/amazon amazoness_vigilance.png current f2efbea excluding sword
entity/angel angel.png current f2efbea
entity/angel archangel.png current f2efbea
entity/angel dark_angel.png current f2efbea
entity/angel dark_archangel.png current f2efbea
entity/angel fallen_angel.png current f2efbea
entity/animal bat_giant.png current f2efbea
entity/animal bat_giant_red.png current f2efbea
entity/animal deer.png current f2efbea
entity/animal pandabear.png current f2efbea
entity/animal reindeer.png current f2efbea
entity/animal woolly_mammoth.png current f2efbea
entity/chaos chaos_sorceror.png current f2efbea
entity/dark_elf dark_elf_admiral.png current f2efbea sword only
entity/demon demon.png current f2efbea
entity/demon fire_demon.png current f2efbea
entity/demon imperial_demon_lord.png current f2efbea
entity/demon imperial_demon_servant.png current f2efbea
entity/demon water_demon.png current f2efbea
entity/dwarf duergar.png current f2efbea
entity/dwarf duergar_axe.png current f2efbea
entity/dwarf duergar_black.png current f2efbea
entity/dwarf duergar_elder.png current f2efbea
entity/dwarf duergar_elite.png current f2efbea excluding sword
entity/dwarf duergar_hero.png current f2efbea
entity/dwarf duergar_king.png current f2efbea
entity/dwarf duergar_wizard.png current f2efbea
entity/dwarf dwarf.png current f2efbea
entity/dwarf dwarf_guardian.png current f2efbea
entity/dwarf elder_dwarf.png current f2efbea excluding chestplate & cape
entity/dwarf giant_dwarf.png current f2efbea
entity/dwarf hero_dwarf.png current f2efbea
entity/dwarf leader_dwarf.png current f2efbea
entity/dwarf lord_durin.png current f2efbea
entity/elemental earth_elemental.png current f2efbea
entity/elemental fire_elemental.png current f2efbea
entity/elemental nymph.png current f2efbea
entity/elemental water_demon.png current f2efbea
entity/elemental water_elemental.png current f2efbea
entity/fowl penguin.png current f2efbea
entity/giant_human black_giant.png current f2efbea
entity/giant_human giant.png current f2efbea
entity/giant_human giant_elder.png current f2efbea
entity/giant_human ice_giant.png current f2efbea
entity/giant_human imperial_general_giant.png current f2efbea
entity/giant_human master_giant.png current f2efbea
entity/goblin goblin.png current f2efbea
entity/goblin soldier_goblin.png current f2efbea
entity/goblin veteran_goblin.png current f2efbea
entity/golem dwarf_golem.png current f2efbea
entity/golem ice_golem.png current f2efbea
entity/golem stone_golem.png current f2efbea
entity/huge_animal thing.png current f2efbea
entity/huge_animal thing-safe.png current f2efbea
entity/human armored_captain.png current f2efbea
entity/human armored_elite.png current f2efbea base & outfit only
entity/human armored_general.png current f2efbea
entity/human armored_infantry.png current f2efbea base & outfit only
entity/human armored_leader.png current f2efbea base & outfit only
entity/human armored_soldier.png current f2efbea base & outfit only
entity/human armored_warrior.png current f2efbea base & outfit only
entity/human deniran_stormtrooper.png current f2efbea
entity/human emperor_dalmung.png current f2efbea
entity/human risecia_archer.png current f2efbea excluding bow
entity/human risecia_leader.png current f2efbea
entity/human risecia_swordsman.png current f2efbea
entity/human risecia_thug.png current f2efbea
entity/human super_human.png current f2efbea base & outfit only
entity/hybrid arachne.png current f2efbea
entity/hybrid blue_mohiko.png current f2efbea
entity/hybrid dark_aruthon.png current f2efbea
entity/hybrid grobble_monster.png current f2efbea AntumDeluge
entity/hybrid necrosophia.png current f2efbea
entity/hybrid robot_aruthon.png current f2efbea
entity/hybrid snarfkin.png current f2efbea AntumDeluge
entity/kobold archer_kobold.png current f2efbea excluding bow
entity/kobold giant_kobold.png current f2efbea
entity/kobold kobold.png current f2efbea
entity/kobold leader_kobold.png current f2efbea excluding shield
entity/kobold soldier_kobold.png current f2efbea
entity/kobold veteran_kobold.png current f2efbea
entity/madaram kasarkutominubat.png current f2efbea
entity/madaram madaram_archer.png current f2efbea excluding bow
entity/madaram madaram_axeman.png current f2efbea
entity/madaram madaram_buster_blader.png current f2efbea excluding sword
entity/madaram madaram_healer.png current f2efbea excluding staff
entity/madaram madaram_hero.png current f2efbea excluding shield & sword
entity/madaram madaram_peasant.png current f2efbea
entity/madaram madaram_queen.png current f2efbea
entity/madaram madaram_soldier.png current f2efbea excluding mask
entity/madaram madaram_stalker.png current f2efbea
entity/madaram madaram_trooper.png current f2efbea excluding head & sword
entity/madaram madaram_windwalker.png current f2efbea
entity/mutant blacky.png current f2efbea excluding horns & "mask"
entity/mutant glow_monster.png current f2efbea
entity/mutant imperial_experiment.png current f2efbea
entity/mutant lamia.png current f2efbea
entity/mythical_being amethyst_mermaid.png current f2efbea
entity/mythical_being centaur_glacier.png current f2efbea
entity/mythical_being centaur_king.png current f2efbea
entity/mythical_being centaur_solar.png current f2efbea
entity/mythical_being emerald_mermaid.png current f2efbea
entity/mythical_being pegasus_bronze.png current f2efbea
entity/mythical_being pegasus_ebony.png current f2efbea
entity/mythical_being pegasus_ivory.png current f2efbea
entity/mythical_being ruby_mermaid.png current f2efbea
entity/mythical_being sapphire_mermaid.png current f2efbea
entity/mythical_being unicorn_black.png current f2efbea
entity/mythical_being unicorn_gold.png current f2efbea
entity/mythical_being unicorn_white.png current f2efbea
entity/oni oni_archer.png current f2efbea excluding head & bow
entity/oni oni_king.png current f2efbea excluding head
entity/oni oni_priest.png current f2efbea excluding head & hat
entity/oni oni_queen.png current f2efbea excluding head
entity/oni oni_warrior.png current f2efbea excluding head & staff
entity/ratfolk archrat.png current f2efbea
entity/ratfolk ratman.png current f2efbea
entity/ratfolk ratwoman.png current f2efbea
entity/reptile cobra.png current f2efbea
entity/rodent giantrat.png current f2efbea
entity/spider giant_spider.png current f2efbea
entity/troll cave_troll.png current f2efbea
entity/undead dead_lich.png current f2efbea
entity/undead death_knight.png current f2efbea
entity/undead demon_skeleton.png current f2efbea
entity/undead devil_monk.png current f2efbea
entity/undead devil_queen.png current f2efbea AntumDeluge excluding wings
entity/undead elder_skeleton.png current f2efbea
entity/undead fallen_high_priest.png current f2efbea
entity/undead fallen_priest.png current f2efbea
entity/undead fallen_warrior.png current f2efbea
entity/undead gashadokuro.png current f2efbea
entity/undead high_lich.png current f2efbea
entity/undead skeleton.png current f2efbea
entity/undead warrior_skeleton.png current f2efbea

NPCs

The sprites used for NPCs are in data/sprites/npc/.

The specification are the same as creatures, above.


NPC Sprites with Scaling Artifacts

The following need touched up.

Directory Filename Branch Old Assigned Status Notes
entity badmayornpc.png current f2efbea
entity beardmannpc.png current f2efbea
entity blacksheepnpc.png current f2efbea
entity blacksmithnpc.png current f2efbea
entity chaos_sorcerornpc.png current f2efbea
entity chessplayernpc.png current f2efbea base & outfit only
entity chieffalatheennpc.png current f2efbea
entity cloakedwomannpc.png current f2efbea
entity cloakedwoman2npc.png current f2efbea
entity confectionerapplepienpc.png current f2efbea
entity confectionercherrypienpc.png current f2efbea
entity curatornpc.png current f2efbea
entity deniran_king.png current f2efbea
entity deniran_stormtrooper.png current f2efbea
entity dwarf_guardiannpc.png current f2efbea
entity dwarfguardnpc.png current f2efbea
entity dwarfnpc.png current f2efbea
entity fireelementalnpc.png current f2efbea
entity fishermansdaughernpc.png current f2efbea
entity friendlywizardnpc.png current f2efbea
entity girlnpc.png current f2efbea AntumDeluge
entity goldsmithnpc.png current f2efbea
entity grandadnpc.png current f2efbea
entity granmanpc.png current f2efbea
entity greendwarfnpc.png current f2efbea
entity grim_reaper_npc.png current f2efbea
entity grim_reaper2_npc.png current f2efbea
entity gypsywomannpc.png current f2efbea
entity halfelfnpc.png current f2efbea
entity housewifenpc.png current f2efbea
entity kid1npc.png current f2efbea
entity kid2npc.png current f2efbea
entity kid8npc.png current f2efbea
entity kid9npc.png current f2efbea
entity kingcozartnpc.png current f2efbea
entity koboldbarmaidnpc.png current f2efbea
entity koboldbarregularnpc.png current f2efbea
entity koboldchefnpc.png current f2efbea
entity koboldnpc.png current f2efbea
entity kriskringle.png current f2efbea
entity magic_jesternpc.png current f2efbea
entity man_005_npc.png current f2efbea
entity mayornpc.png current f2efbea
entity meatandfishsmokernpc.png current f2efbea
entity minernpc.png current f2efbea
entity naughtyteennpc.png current f2efbea base & outfit only
entity naughtyteen2npc.png current f2efbea base & outfit only
entity nunnpc.png current f2efbea
entity oldcowboynpc.png current f2efbea
entity olddwarfnpc.png current f2efbea
entity oldfishermannpc.png current f2efbea
entity oldheronpc.png current f2efbea
entity oldratwomannpc.png current f2efbea
entity oldwizardnpc.png current f2efbea
entity piratenpc.png current f2efbea
entity priestnpc.png current f2efbea
entity rangernpc.png current f2efbea
entity ratchefnpc.png current f2efbea
entity ratchild1npc.png current f2efbea
entity ratchild2npc.png current f2efbea
entity ratchildboy1npc.png current f2efbea
entity ratchildboy2npc.png current f2efbea
entity recruiter3npc.png current f2efbea
entity retiredteachernpc.png current f2efbea
entity ringsmithnpc.png current f2efbea
entity rudolphnpc.png current f2efbea
entity santaclausnpc.png current f2efbea
entity scarletarmynpc.png current f2efbea
entity sellernpc.png current f2efbea
entity seller2npc.png current f2efbea
entity sickvampirenpc.png current f2efbea
entity slim_woman_npc.png current f2efbea
entity sokobannpc.png current f2efbea base & hair only
entity stormtroopernpc.png current f2efbea base & outfit only
entity swimmer4npc.png current f2efbea hair only
entity swimmer6npc.png current f2efbea hair only
entity swimmer7npc.png current f2efbea hair only
entity thiefnpc.png current f2efbea base & outfit only
entity timekeepernpc.png current f2efbea
entity troublesomecustomernpc.png current f2efbea
entity weaponrytradernpc.png current f2efbea
entity welcomernpc.png current f2efbea
entity wellroundedguynpc.png current f2efbea
entity witchnpc.png current f2efbea
entity witch2npc.png current f2efbea
entity witch3npc.png current f2efbea
entity woman_000_npc.png current f2efbea
entity woman_001_npc.png current f2efbea
entity woman_002_npc.png current f2efbea
entity woman_006_npc.png current f2efbea
entity woman_009_npc.png current f2efbea
entity womanexoticdressnpc.png current f2efbea
entity womanonstoolnpc.png current f2efbea
entity woodcutternpc.png current f2efbea
entity youngwomannpc.png current f2efbea

Outfits

Players can have hair, face, body and dress. These are saved separately so outfits can be mixed and matched.

TODO: Create a character generator for Cabbit style sprites.

As with creatures (above) the original size is too small and the saved png must be converted.

The clothes (dress) and hair can have new colours but only to one 'hue'. So, the original outfit should look multi coloured, because that means there will be more variation overall.

Work required:

Certain outfits and hair are now 'duplicates' since the colouring changes. Please add small details to one of the duplicates to help differentiate them. E.g a bow on the back of a dress, a small flower detail, some pattern, etc. Leave one of the duplicates like the original, and don't make too drastic changes for those who had selected the outfit.

Outfit Sprites with Scaling Artifacts

The following need touched up.

Directory Filename Branch Old Assigned Status Notes
outfit/detail detail_007.png current 5904915 umbrella
outfit/dress dress_009.png current 5904915
outfit/dress dress_016.png current 5904915
outfit/dress dress_019.png current 5904915 AntumDeluge done ✓
outfit/dress dress_020.png current 5904915
outfit/dress dress_025.png current 5904915
outfit/dress dress_026.png current 5904915
outfit/dress dress_031.png current 5904915
outfit/dress dress_032.png current 5904915
outfit/dress dress_039.png current 5904915 AntumDeluge done ✓
outfit/dress dress_041.png current 5904915
outfit/dress dress_045.png current 5904915
outfit/dress dress_052.png current 5904915
outfit/dress dress_054.png current 5904915
outfit/dress dress_055.png current 5994915 AntumDeluge done ✓
outfit/dress dress_056.png current 5904915
outfit/dress dress_058.png current 5904915
outfit/dress dress_059.png current 5904915
outfit/dress dress_060.png current 5904915
outfit/dress dress_061.png current 5904915
outfit/dress dress_971.png current 5904915 AntumDeluge done ✓
outfit/dress dress_976.png current 5904915 jester outfit
outfit/dress dress_978.png current 5904915 AntumDeluge done ✓
outfit/dress dress_980.png current 5904915 AntumDeluge done ✓
outfit/dress dress_983.png current 5904915
outfit/dress dress_987.png current 5904915 AntumDeluge done ✓ tuxedo
outfit/dress dress_988.png current 5904915 AntumDeluge done ✓ wedding dress
outfit/dress dress_989.png current 5904915 AntumDeluge done ✓ prison jumpsuit
outfit/dress dress_990.png current 5904915 pizza uniform
outfit/dress dress_999.png current 5904915
outfit/hat hat_991.png current 5904915 AntumDeluge done ✓ wedding veil
outfit/hat hat_995.png current 5904915 jester hat
outfit/hat hat_998.png current 5904915 AntumDeluge done ✓ prison jumpsuit
outfit/mask mask_995.png current 5904915 frog
outfit/mask mask_996.png current 5904915 penguin
outfit/mask mask_998.png current 5904915 AntumDeluge done ✓ dog
outfit/mask mask_999.png current 5904915 AntumDeluge done ✓ dog

Items

Specification

The sprites used for items are in the data/sprites/items/ directory in the stendhal source.

  • Items have a white or black border of 1 pixel unless there is a good reason not to add it
  • A non animated item should have a 32x32 pixel sprite
  • An animated item (like money) should have a 32N x 32 sprite. E.g. if it has 4 frames in the animation it will be a 128 x 32 sprite. It will automatically appear animated

For example:

  • Items go in the folder data/sprites/items/<class>/<subclass>.png

Corpses

Specification

The sprites used for corpses are in the data/sprites/corpse directory.

  • Images dimensions should be a multiple of 32, the size should depend on the creature.
  • Corpses don't need to be square, rectangular shapes would work too, if the creature footprint size was a rectangle

We need various sizes and types of corpse. The ones marked with an asterisk exist already but may need improvement or to be brought in line with any new images made. If you think any of these need further splitting (e.g. the same corpse should not be used for necro and gasha, say) then feel free to create more categories.

  • humanoid -[hamtaro]
  • giant humanoid -[hamtaro]
  • animal -[hamtaro]
  • small animal (rodents) * -[hamtaro]
  • huge animal -[hamtaro]
  • huger animal (necrosophia) *
  • gashadokuro corpse
  • 3x3 dragon corpse -[hamtaro]
  • enormous humanoid (balrog) * -[hamtaro]
  • 6x6 dragon corpse (black dragon) * -[hamtaro]
  • small humanoids (little people, fairies) -[hamtaro]
  • 3x2 or 3x3 corpse for black and golden death, dwarf golem, fallen angel etc.
  • ent -[AntumDelgue]
  • golem -[AntumDelgue]
  • snakes unless small_boneless looks ok for these
  • bone dragon corpse - the bone dragon is more bony than the corpse atm.
  • small winged (bats, birds) -[redqueen]
  • something suitable for giant spider
  • player (should look different from humanoid corpse for usability reasons) -[hamtaro]

Duplicate Images

The following images are or have duplicates or re-colors (we may or may not want to replace them)

Folder Filename Git Previous Assigned Status Notes
monsters/ent entwife.png current N/A Re-color of treant.png
outfit/dress dress_005.png current N/A bleutailfly replaced Re-color of dress_006.png
outfit/dress dress_018.png current f41fee1 bleutailfly replaced Duplicates:
outfit/dress dress_050.png current N/A replaced Re-color of dress_011.png
outfit/dress dress_972.png current N/A Re-color of dress_028.png
outfit/dress dress_974.png current N/A Re-color of dress_037.png
outfit/dress dress_978.png current N/A Re-color of dress_988.png
outfit/dress dress_983.png current N/A Re-color of dress_015.png
outfit/dress dress_985.png current N/A Re-color of dress_017.png
outfit/dress dress_992.png current N/A Re-color of dress_991.png
outfit/dress dress_994.png current N/A Re-color of dress_993.png
outfit/dress dress_995.png current N/A Duplicates:
outfit/dress dress_999.png current N/A Re-color of dress_016.png
outfit/hair hair_029.png current N/A Duplicate of hair_012.png
outfit/hair hair_035.png current N/A Duplicate of hair_012.png
outfit/hair hair_039.png current N/A bleutailfly replaced Duplicate of hat_002.png
npc chaos_sorcerornpc.png current N/A Duplicate of monsters/chaos/chaos_sorceror.png
npc chessplayernpc.png current N/A Duplicate of monsters/human/armored_leader.png
npc chieffalatheennpc.png current N/A Duplicate of risecia_leader.png
npc deniran_marketsellernpc1grocery.0.png current N/A removed Duplicates of denirammarketsellernpc1grocery.png
npc deniran_marketsellernpc1grocery.1.png current N/A removed Duplicate of deniran_marketsellernpc1grocery.png
npc deniran_stormtrooper.png current N/A Duplicate of monsters/human/deniran_stormtrooper.png
npc dwarf_guardiannpc.png current N/A Duplicate of monsters/dwarf/dwarf_guardian.png
npc dwarfguardnpc.png current N/A Re-color of monsters/dwarf/dwarf.png
npc fireelementalnpc.png current N/A Duplicate of monsters/elemental/fire_elemental.png
npc gnomenpc.png current N/A Re-color of monsters/gnome/woman_gnome.png
npc koboldbarregularnpc.png current N/A Duplicate of monsters/kobold/leader_kobold.png
npc koboldnpc.png current N/A Duplicate of monsters/kobold/veteran_kobold.png
npc liljohnnnnynpc.png current N/A Duplicate of monsters/human/little_assassin.png
npc mageelfnpc.png current N/A Duplicate of monsters/elf/mage_elf.png
npc marmaidnpc.png current N/A Re-color of monsters/mythical_being/mermaid.png
npc oracle1npc.png current N/A Re-colors:
npc orcbuyernpc.png current N/A Re-color of monsters/orc/orc.png
npc seller2npc.png current N/A Duplicate of sellernpc.png
npc woman_000_npc.png current N/A Re-colors:

Map tiles

See the tileset specifications for the requirements. New graphics should meet these, and it is an ongoing (and important) task to update old images to satisfy them. Improving existing graphics could be the best use of an artists time, unless it's been specifically requested to draw something new.

Other things to consider:

  • Add only images that you need for a map you you are making, or someone else is making and has requested the image. Do not add an image just because there is one.
  • If an existing image is almost what you need, except needing a few different tiles, add the needed bits to the image as described here. Copying the whole image just makes the client larger and wastes memory.

Building

Entrance

We want to get rid of the doors that are not centered on a tile. A player walking through such a door in the game just does not look right. So any such doors should be repositioned. Note that this requires changing any maps that use the door, so either fix the maps too, or ask someone else to do that part of the job.

There are entrance graphics missing that exactly match to earthen_2.png (the graphics on the right)

Stairs

  • stair graphics to the north and south

Wall

  • graphics missing for the inner row, the one's that are black and green in int_grey_dark
  • corners for int_wall_brick_wood - first try, Miasma

Window

  • windows for brick walls

Ground

Ridge

  • more tiles for ice ridges (currently they can't cope with concave angles (see level_0\ados\rock.tmx for example))

Water

  • boat graphics
  • graphics for a pier

Item

  • childrens toys (<player>deluge|AntumDeluge</player>)
  • decorative ornaments

Armor

  • Single weapons, so they e.g. can be put on a table

Candle

Furniture

We have a lot of furniture facing 'down' (south) that can be put on a back wall, but very little that can be put on a wall that is running north to south, i.e. facing to the side. We could use for example, shelves, long sofas, cabinets, chests of drawers, large equipment that a blacksmith might use, bathroom furniture such as toilets and basins and baths, all for the side walls.

We have little that 'faces north' also, but for these be very very careful with perspective.

Carpet

  • rugs which can go round corners, e.g. along a hallway
  • rugs with more interesting edge shapes, not just plain square ends with sharp corners but rounded or with tassels
  • a tassel design to add on the end of any rug
  • some paler more rustic rugs, many that we have are very opulent

Light

  • Candles that can be placed on a wall
  • more lamps for dungeon areas, I think i'm currently only really able to use that tall dark black one
  • some 1x1 dirty/dingy lights, not the clean shiny small lamps or the tiny oil ones

Shelf

  • some of the bookshelves which we redrew don't have the right depth/3d look

Bed

  • There are many separate bedsheets that can be used only with a certain bed image. These should be combined with the bed image. See the relevant chapter in the tileset specifications page.

Plant

Indoor

  • could we have some larger (like 4x4) arrangements of indoor plants? e.g. semos temple etc. more formal than homely

GUI

Splash Screens

We hold a competition to judge user-contributed splash screens. Please see SplashScreens for details.



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