StendhalRefactoringClassGeneral: Difference between revisions

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= General Skills =
= General Skills =


Battle skills - This is improvment you gain with the weapons or fighting type you use
Battle skills - This is the skill improvment you gain with the weapons or fighting style you use.
* Sword
* Sword
* Axe
* Axe
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* Shield
* Shield
* Dodge
* Dodge
<br>


Misc skills
Misc skills
* Fishing - Use a fishing rod near water to catch fish
* Fishing - Use a fishing rod near water to catch fish
<br>



Mining skills
Mining skills
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* Gold Mining - Discover Gold Ore
* Gold Mining - Discover Gold Ore
* Mythril Mining - Discover Mythril Ore
* Mythril Mining - Discover Mythril Ore
<br>


Refining Skills
Refining Skills
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* Refine Gold - Makes Gold from Gold Ore
* Refine Gold - Makes Gold from Gold Ore
* Forge Steel - Makes Steel from Iron and Coal
* Forge Steel - Makes Steel from Iron and Coal
<br>



Some general spells we may add are:
Some general spells we may add are:
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* Acid missile
* Acid missile
* Magic shield
* Magic shield
Im not really sure if these spells shud be specific for any class since they don't really follow the elements we have, or if they shud be skills for seweral classess:
Im not really sure if these spells should be specific for any class since they don't really follow the elements we have, or if they should be skills for seweral classess:





Revision as of 12:48, 28 January 2006

General Skills

Battle skills - This is the skill improvment you gain with the weapons or fighting style you use.

  • Sword
  • Axe
  • Staff
  • Shield
  • Dodge


Misc skills

  • Fishing - Use a fishing rod near water to catch fish


Mining skills

  • Coal Mining - Discover Coal
  • Iron Mining - Discover Iron Ore
  • Silver Mining - Discover Silver Ore
  • Gold Mining - Discover Gold Ore
  • Mythril Mining - Discover Mythril Ore


Refining Skills

  • Refine Iron - Makes Iron from Iron Ore
  • Refine Silver - Makes Silver from Silver Ore
  • Refine Gold - Makes Gold from Gold Ore
  • Forge Steel - Makes Steel from Iron and Coal


Some general spells we may add are:

  • Convince creature
  • Summon creature
  • Acid missile
  • Magic shield

Im not really sure if these spells should be specific for any class since they don't really follow the elements we have, or if they should be skills for seweral classess:





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