StendhalRefactoringClassBasics: Difference between revisions

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Some skills are still general skills that all classess can learn, here is a section for those. <br>
Some skills are still general skills that all classess can learn, here is a section for those. <br>
In this field you can also put skills your not sure what class really shud have:
In this field you can also put skills your not sure what class they really should have:
* [[StendhalRefactoringClassGeneral| General]]
* [[StendhalRefactoringClassGeneral| General]]
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Revision as of 12:43, 28 January 2006

Introduction

We have two ideas for the class system now, one is a standard Class System, and the other is an Open System. Both systems will have a form of classess, and they both have a skill tree you need to lvl up to gain access to better and more advanced skills, ideas and proposals for those skills should be under there respective topic just below.

It is important to notice that not all the skills are combat oriented, there may be skills to find persons, to talk with animals, to cut wood, to mine iron, gold, etc...

Class System

For a class system, my proposal ( Danter ) is that we have these 4 classess to begin with:


Other sugestions for classess is:

Feel free to add your sugestions for classess here aswell.

Some skills are still general skills that all classess can learn, here is a section for those.
In this field you can also put skills your not sure what class they really should have:


To gain your class, you will have to do a small quest witch will transform you to that class.

An NPC that will make you "forget" your current class, and makes you able to repick your class would also be a nice addition. Changing the class will make you lose all your lvl points and skills you currently have in that class, and you would have to restart your class from zero.

The player lvls wont be lost thou.

Open System

A completely different way of handling classes is if you made quests for the teacher who trains you in the different skills and spells. After you complete the trainers quest you will learn the skill he/she can teach, however, some skills has specific requierments, like you can't use magic while wearing other then light armor, or you can't fire a bow properly if you have heavy armor.

An NPC to reset your skills is'nt necesary in this system thou, since you can always change the path you originally choose, you just have to change your current equipments in order to be able to use the skills. Another important thing is that some skills that is against eachother in nature, shud not be able to be used together, thus we need a system where you can activate or disable the skills you can and want to use, making it impossible to activate two opposing skills.

In this system you could actually be both a mage and warrior thus making the class system completely opend for "dual classess" of any type, the skills you can learn is the same as in the Class System, but now you can learn all the availeble skills.

One thing that is very important in this system is that the players shud not be able to change the gear in the middle of a fight, othervise the players could always change the gear to fit the oponent they currently are fighting.

Maybe you shud only be able to change the gear when you are inside an Inn or setting up camp? or atleast just be able to change the bigger parts like torso and legs while your inside an Inn or camp. Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change my pants while in the middle of the forest, especially if they are made of heavy iron. :)


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