StendhalObjectives: Difference between revisions

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# Add static Game objects to client '''DONE'''
# Add static Game objects to client '''DONE'''
# Add static objects on server map.
# Add static objects on server map.
# Create accesibility map for server and client ( 0 free, 1 blocked )
# Add dynamic game objects to client
# Add dynamic game objects to client
# Allow player to send actions
# Allow player to send actions

Revision as of 11:28, 6 February 2005

This documents wants to be a guide to understand what are stendhal's objetives and motivation, so we can try to achieve it in a easier way by doing only the simplest possible thing to make it work.

Goal

Our goal is to create a multiplayer game with several zones where player need to move, chat, combat for gaining experience points that will be spent on new equipment, that will be available at shops on one of the zones where the city is located.

The main point on developing stendhal is to stress-test the engine so that we can point black points and areas that need to be improved.

Roadmap

  1. Code first server logic DONE
  2. Implement a client that render the background DONE
  3. Add a GUI to client
  4. Split pixel units of arianne units DONE
  5. Add static Game objects to client DONE
  6. Add static objects on server map.
  7. Create accesibility map for server and client ( 0 free, 1 blocked )
  8. Add dynamic game objects to client
  9. Allow player to send actions
  10. Code actions on server
    1. Move
    2. Chat
    3. Attack
    4. Change zone
  11. Code actions in client
  12. Expand GUI to support these actions
  13. Add proper animations for actions