Stendhal code design: Difference between revisions

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Revision as of 12:35, 18 December 2007

Client

Base Client

The base client ([ideally] free of any specific UI) is StendhalClient. It is responsible for interacting with the server, maintaining private user information/state, and dispatching object events.


Entities

Entities are created using EntityFactory.createEntity(). In this method, the appropriate implementation class is created, and initialized.

Example:

RPObject object = ...

Entity entity = EntityFactory.createEntity(object);

// Force the view to be created
entity.getView();

  ...

// Done with entity - free up resources
entity.release();


The design is being changed to a Model-View-Controller (MVC) like framework. This will allow different visual implementations (like 2D, 3D, 4D?) to be plugged in with minimal (or no) changes of the model class.


Model/Controller

This contains all logical entity data, and is responsible for tracking all entity specific attribute changes in the RPObject that it wraps. Currently this also handles some of the UI controller functions.

The initialize() method is called with the RPObject that it will represent. This method is called after the constructor returns, but before anything else is [externally] called. When the client no longer needs the entity, it should call release(), which should handle any cleanup, where garbage collection only would be insufficient.

The class gets notified of object changes via the RPObjectChangeListener interface that it implements. This will be called for all changes to its object (and immediate slot objects).

Methods

  • getArea()

This returns the "ground" area that the entity occupies, as it is in the server (with real-time motion adjustments made by the client).

  • update(delta)

This is called periodically so that the entity can update any active state. It is passed the number of milliseconds since the last call.


View

The current view implementation is Entity2DView. This is responsible for rendering an entity in a 2D view.

Sound System

TBW...

UI

The user interface (UI) is responsible for bringing together the base client and user interaction. The base class is StendhalUI, and is extended by an appropriate implementation (currently j2DClient).



Server

Coding Standards

we try to follow sun java code convention.

Despite this:

  • We use tab for all indentation.
  • We do not stick too closely to line length.

We always use blocks in if-statements and loops, even if the block only consists of one single statement:

if (condition) {
    method();
}