StendhalObjectives: Difference between revisions
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# Implement a client that render the background '''DONE''' |
# Implement a client that render the background '''DONE''' |
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# Add a GUI to client |
# Add a GUI to client |
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# Split pixel units of arianne units '''DONE''' |
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# Add static Game objects to client |
# Add static Game objects to client '''DONE''' |
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# Add static objects on server map. |
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# Add dynamic game objects to client |
# Add dynamic game objects to client |
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# Allow player to send actions |
# Allow player to send actions |
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Revision as of 11:06, 6 February 2005
This documents wants to be a guide to understand what are stendhal's objetives and motivation, so we can try to achieve it in a easier way by doing only the simplest possible thing to make it work.
Goal
Our goal is to create a multiplayer game with several zones where player need to move, chat, combat for gaining experience points that will be spent on new equipment, that will be available at shops on one of the zones where the city is located.
The main point on developing stendhal is to stress-test the engine so that we can point black points and areas that need to be improved.
Roadmap
- Code first server logic DONE
- Implement a client that render the background DONE
- Add a GUI to client
- Split pixel units of arianne units DONE
- Add static Game objects to client DONE
- Add static objects on server map.
- Add dynamic game objects to client
- Allow player to send actions
- Code actions on server
- Move
- Chat
- Attack
- Change zone
- Code actions in client
- Expand GUI to support these actions
- Add proper animations for actions