StendhalJobs: Difference between revisions

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imported>Mort
brainstorming
imported>Mort
brainstorming
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Revision as of 15:01, 28 April 2006

While fighting is fun, there should be more alternative ways of earning money. This page is meant to collect ideas for jobs and economic ideas that could make Stendhal more interesting.

Farm laborer

You go to a farm which has a farmer NPC. You talk to the farmer and ask him if there is work to do. If he says yes, you can go to his field/plantation and e.g. collect apples or salad. When you give these to the farmer, he will give you money. Of course you can also eat the stuff you collect, but then of course you won't earn anything.

The farmer NPC can make sure that there are not too many people working on the same field/plantation.

Requires:

  • Plants that automatically regenerate collectable fruits (just like the bushes for sheep)
  • a farmer NPC
  • a farm map

Lumberjack

You need either an axe (battle axe should also work) or a saw. You go to a tree and chop it down (can take some time). Then a 'wood' object appears which you can sell either to a sawmill or to a weapon smith. The stub should remain (to block passages that the tree was possibly meant to block) and later automatically regrow.

Requires:

  • Regrowing trees
  • A wood object (non-stackable, because it's heavy)
  • Maybe a saw tool
  • A sawmill, or the possibility to sell wood to the weapon smith in Semos

Miner

There are mines (can look like the existing dungeons) in the mountain area where dwarfs are searching for gold, iron ore, silver, diamonds, whatever. You go to the chief and ask for work; if there are free jobs, you just walk around and collect gold nuggets, iron ore objects etc. in the mine, which you take to the chief and get paid for them.

Requires:

  • Stackable resource objects
  • Resources must re-appear at random positions in the mine
  • Chief NPC
  • Mine map

Fisherman

Not yet sure how this should work.