StendhalRefactoringAtlas: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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The yellow box represents the current world status.
The yellow box represents the current world status.


A detailed view of yellow box surroundings are:
== Semos surroundings ==
This is a more detailed map of the surroundings of Semos so we can really implement it using tiled.


http://stendhal.game-server.cc/THM_stendhal_0.50_world.jpg
http://stendhal.game-server.cc/THM_stendhal_0.50_world.jpg
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[http://stendhal.game-server.cc/stendhal_0.50_level-1.jpg 100% scaled map]
[http://stendhal.game-server.cc/stendhal_0.50_level-1.jpg 100% scaled map]

=Currently done world=
Current world status is as follows <small>(CVS tiled files as of 2005/10/29)</small>

http://arianne.sourceforge.net/wiki_images/atlas/stendhal_world_0.40.jpg
<br><small>Image: World map</small>

I have found several points that need attention as they should be fixex:
# In the north there is nothing.<br>Let's be original and let's place mountains, a very big mountains, that hold something to illuminate world <small>(just joking)</small>. We need to do some world expansion to north, so that player can explore there too.
# We need to continue plains below the city road map, and mix that area a bit with forest.
# This area could contain a dark forest, with lots of narrow passages between trees.
# We need to continue forest to the effect is a continuos world.
# A small peacefull forest
# We need to continue forest to the effect is a continuos world.<br>We need a hole on the forest in order to allow players to reach there.
# This area is suitable for a dark forest too, but bigger and dangerous because habitants needed a castle to defend themselves.
# Castle road should lead to somewhere.<br>Perhaps we need to create an ''imperial lane'' that linked all the cities of the empire. There are parts of that lane at forest, so we perhaps can simply make valley to consider it.
# We need to continue valley to the effect is a continuos world.
# River there.


= Naming =
= Naming =