Review Of 2010: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Kymara
imported>Kymara
No edit summary
Line 21: Line 21:
==Stendhal Milestones in 2010==
==Stendhal Milestones in 2010==


Stendhal changes include major client improvements and a lot of exciting new game features and content.
Early in the year we introduced a NPC facilitating player-to-player trading, dynamically produced mazes and informative shop signs displaying item information.


We also launched a sophisticated new sound system for music and sound effects, with a lot of new audio added at the same time. The system can supports localised sound, fading, sound on events, and management of sound groups. To simplify the user interface we added a mode where single mouse clicking will walk, attack, look, harvest, loot, or perform some other action based on what is being clicked on. The mouse cursor shows what the action would be. The whole client got a new look and feel, with the GUI rewritten entirely in swing. This enabled us to move floating panels off the gameplay area and onto new, fixed side panels to the client.
We launched a sophisticated new sound system for music and sound effects, with a lot of new audio added at the same time. The system supports localised sound, fading, sound on events, and management of sound groups. To simplify the user interface in general, we added a mode where single mouse clicking will walk, attack, look, harvest, loot, or perform some other action based on what is being clicked on. The mouse cursor shows what the action would be. In September the whole client got a new look and feel, with the GUI rewritten entirely in swing. This enabled us to move floating panels off the gameplay area and onto new, fixed side panels to the client.


We took our first steps towards a magic system, by introducing fire, ice, dark and light attack and defense types for combat for creatures and players.
We took our first steps towards a magic system, by introducing fire, ice, dark and light attack and defense types for combat for creatures and players.
Pathfinding has had huge improvements, with players and creatures able to plan routes that dynamically account for moving entities and resistance in objects such a grain and corpses.
New AI profiles for creatures.


Early in the year we introduced a NPC facilitating delayed player-to-player trading. Later, a trading GUI was added for live trading. These long standing feature requests being fulfilled meant that finally the trading table in Semos could be removed and players can trade safely.
Trade GUI. Find bugs

We try to add one new quest per release so there is always something new to try. Highlights include the Wizards Circle quest, automatic rat raids with their own Pied Piper, a meta-quest - the Ultimate Collector, and the Semos Mine Town Revival Weeks which had a new game. The Kalavan Orb and Haizen's mazes also provide new experiences.
fun stuff for players:
wizards circle quest, rat raids, mazes, kalavan orb, lots of new quests added throughout the year, semos mine town revival with new game, easter bunny, santa
{{TODO|add the rest}}


==Marauroa Milestones in 2010==
==Marauroa Milestones in 2010==