Continuous world: Difference between revisions
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imported>Hendrik Brummermann literature |
imported>Hendrik Brummermann No edit summary |
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== Literature == |
== Literature == |
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=== Relevant === |
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* [http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.pdf The Continuous World of Dungeon Siege] |
* [http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.pdf The Continuous World of Dungeon Siege] |
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* [http://www.gamedev.net/community/forums/topic.asp?topic_id=432423 gamedev: Continuous World in a 2D game] |
* [http://www.gamedev.net/community/forums/topic.asp?topic_id=432423 gamedev-forum: Continuous World in a 2D game] |
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* [http://gamedev.stackexchange.com/q/610/450 Game Development: XNA: Stream loading a HUGE 2D world map] |
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=== Might be relevant === |
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* [http://gamedev.stackexchange.com/q/5173/450 Game Development: Best Way to Create A Map for a 2D Game?] |
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* [http://gamedev.stackexchange.com/q/3776/450 Game Development: Level Implementation] |
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* [http://gamedev.stackexchange.com/q/1783/450 Game Development: Game State 'Stack'?] |
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