StendhalOpenTasks: Difference between revisions

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The Main Tasks are:
The Main Tasks are:
= Code =
= Code =
Code tasks are defined at [https://sourceforge.net/tracker/?func=browse&group_id=1111&atid=101111 Bug tracker]<br>
Code tasks are defined at [https://sourceforge.net/tracker/?func=browse&group_id=1111&atid=101111 Bug tracker]. Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Choose a task and add a comment telling you plan to do it and how much time you expect to take.
Also you can have a try at fixing:
* Adding a SFX layer over screen: day/night, rain, clouds, etc.
* Improve rendering engine by adding dirty rectangles.
* Tuning combat formula and monsters stats.
* Writing test cases for client with some usual situations and then verify server reply.
* Reworking creatures' AI


= Manual =
= Manual =

Revision as of 08:29, 11 January 2006

Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Also you can have a try at fixing:

  • Adding a SFX layer over screen: day/night, rain, clouds, etc.
  • Improve rendering engine by adding dirty rectangles.
  • Tuning combat formula and monsters stats.
  • Writing test cases for client with some usual situations and then verify server reply.
  • Reworking creatures' AI

Manual

We need a better manual for players to know how to play stendhal.
May you help us to complete stendhal's manual

GFX

Several tasks:

  • Monsters
  • Player's outfits
  • Items
  • Tilesets

Standard charaset size is: 48x64
Standard tileset size is: 32x32

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

Sorry, we don't need music for now.

Plot

Take a look at Design to discuss the plot with us. We are open to discussion on all aspects of the game concept.