StendhalRefactoringItems: Difference between revisions
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imported>Ufizavipupu No edit summary |
imported>Madmetzger Undo revision 11778 by Ufizavipupu (Talk) |
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==List==
We can have two types of items lists:
* Tibia like list
* AD&
Tibia is more random, and has more items than AD&
I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&
We have the next items structure:
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* Blackjack (sap, slapper)
* Club
** Maquahuitl - has obsidian
* Crowbar
* Cudgel
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* Cinnabar - Mercury
* Conch Shell Venom
* Conus geographus -
* Curare
* Cyanide - Prussic Acid
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* Cheese
* Fruit
** Apple
** Apricot
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** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&
** Button mushroom
** Toadstool (toxic)
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** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&
* How much they weight in kilograms.
* Tiled id
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The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
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