StendhalRefactoring: Difference between revisions

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imported>Kymara
rewrote page. refactorng has long term tentative tasks
imported>Ufizavipupu
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=[http://ogetehuvo.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=
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=[http://ogetehuvo.co.cc CLICK HERE]=
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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
{{Navigation for Stendhal Contributors}}


This page proposes some possible, very long term, goals for Stendhal.<br>
This page proposes some possible, very long term, goals for Stendhal.&lt;br&gt;
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
Please see also [[StendhalOpenTasks]] for shorter term open tasks.


If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.freenode.net #arianne]]
If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.freenode.net #arianne]]
=RP System=
=RP System=
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
[[StendhalRPProposal| ''Working document'' for RP System proposal]]&lt;br&gt;
[[StendhalRefactoringRP| RP System proposal]]<br>
[[StendhalRefactoringRP| RP System proposal]]&lt;br&gt;
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
[[StendhalRefactoringRP#Skill_system|Skill System]]&lt;br&gt;
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]<br>
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]&lt;br&gt;
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]<br>
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]&lt;br&gt;
[[StendhalRefactoringRP#Magic|Magic]]<br>
[[StendhalRefactoringRP#Magic|Magic]]&lt;br&gt;
[[StendhalRefactoringRP#Trading_system|Trading System]]<br>
[[StendhalRefactoringRP#Trading_system|Trading System]]&lt;br&gt;
[[StendhalRefactoringRP#Shopping_system|Shopping System]]<br>
[[StendhalRefactoringRP#Shopping_system|Shopping System]]&lt;br&gt;
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]&lt;br&gt;
[[StendhalRefactoringRP#Party_system|Party System]]<br>
[[StendhalRefactoringRP#Party_system|Party System]]&lt;br&gt;
[[StendhalJobs|Jobs System]]<br>
[[StendhalJobs|Jobs System]]&lt;br&gt;


=Economy=
=Economy=
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=Class System=
=Class System=
[[StendhalRefactoringClassBasics|Class Basics]]<br>
[[StendhalRefactoringClassBasics|Class Basics]]&lt;br&gt;
&lt;br&gt;
<br>
About the different classes <br>
About the different classes &lt;br&gt;
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
[[StendhalRefactoringClassArcher|Class:Archer]]&lt;br&gt;
[[StendhalRefactoringClassMage|Class:Mage]]<br>
[[StendhalRefactoringClassMage|Class:Mage]]&lt;br&gt;
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
[[StendhalRefactoringClassPriest|Class:Priest]]&lt;br&gt;
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
[[StendhalRefactoringClassWarrior|Class:Warrior]]&lt;br&gt;
&lt;br&gt;
<br>
[[StendhalRefactoringClassGeneral|General Skills]]<br>
[[StendhalRefactoringClassGeneral|General Skills]]&lt;br&gt;




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''outdated''
''outdated''


[[StendhalRefactoringItemsBase| Base Implementation page]] <br>
[[StendhalRefactoringItemsBase| Base Implementation page]] &lt;br&gt;
[[StendhalRefactoringItems| Items available after refactoring, min level list]]
[[StendhalRefactoringItems| Items available after refactoring, min level list]]


=Creatures=
=Creatures=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
[[StendhalRefactoringCreatures| Creatures available after refactoring]]&lt;br&gt;
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]&lt;br&gt;
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]<br>
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]&lt;br&gt;
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]&lt;br&gt;





Revision as of 01:17, 24 November 2010



This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page


CLICK HERE




This page proposes some possible, very long term, goals for Stendhal.<br> Please see also StendhalOpenTasks for shorter term open tasks.

If you are interested in any of these goals, or have other ideas, please visit IRC at irc.freenode.net #arianne

RP System

Working document for RP System proposal<br> RP System proposal<br> Skill System<br> Combat: Melee<br> Combat: Range<br> Magic<br> Trading System<br> Shopping System<br> Auctioning System<br> Party System<br> Jobs System<br>

Economy

Balancing the economy

Class System

Class Basics<br> <br> About the different classes <br> Class:Archer<br> Class:Mage<br> Class:Priest<br> Class:Warrior<br> <br> General Skills<br>


Items

outdated

Base Implementation page <br> Items available after refactoring, min level list

Creatures

Creatures available after refactoring<br> Creatures' actions available after refactoring<br> Creatures' events system proposal<br> Creatures' AI system proposal<br>


Out of Game

Code

  • Adding a GFX layer over screen: day/night, rain, clouds, etc.
Perhaps only possible with hardware acceleration - i.e. too ambitious yet?
  • Improve rendering engine by adding dirty rectangles.