Stendhal NPC Coding: Difference between revisions
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We set its outfit either by: |
We set its outfit either by: |
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* setting its class to a PNG image that exists at ''data/sprites/npc'', e.g. <code>npc.setEntityClass("welcomernpc");</code> |
* setting its class to a [[StendhalRefactoringGraphics#NPCs|PNG image]] that exists at ''data/sprites/npc'', e.g. <code>npc.setEntityClass("welcomernpc");</code> |
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* setting its outfit with setOutfit method e.g. <code>npc.setOutfit(new Outfit(0, 05, 01, 06, 01));</code> |
* setting its outfit with setOutfit method e.g. <code>npc.setOutfit(new Outfit(0, 05, 01, 06, 01));</code> - see [http://stendhalgame.org/hudson/job/stendhal_HEAD/javadoc/games/stendhal/server/entity/Outfit.html Outfit javadoc] |
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It is nice to set a description for when the player does ''Look''. If you don't set one, it will just say: ''You see [NPC Name].'' |
It is nice to set a description for when the player does ''Look''. If you don't set one, it will just say: ''You see [NPC Name].'' |
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