StendhalRefactoringClassBasics: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>Danter
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= Class System =
For a class system, my proposal (Danter) is that we have thethese 4 standard classess to begin with:
* [[StendhalRefactoringClassMage| Mage]]
* [[StendhalRefactoringClassDruid| Druid]]
* [[StendhalRefactoringClassPriest| Priest]]
* [[StendhalRefactoringClassWarrior| Warrior]]
* [[StendhalRefactoringClassArcher| Archer]]
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Other sugestions for classess is:
* [[StendhalRefactoringClassDruid| Druid]]
* [[StendhalRefactoringClassThief| Thief]]
* [[StendhalRefactoringClassPaladin| Paladin]]
* [[StendhalRefactoringClassScout| Scout]]
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* [[StendhalRefactoringClassArcher| Archer]]
Each class will have a skill tree they need to lvl up to gain access to better andmore advanced skills, <br>
 
ideas and proposals for those skills should be under there respective topic just above. <br>
At least to begin with.
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To gain your class, you will have to do a small quest witch will transform you to that class. <br>
Each class will have a skill tree wich they need to lvl up to gain access to more advanced and better skills, and I was thinking ideas and proposals for those skill trees should be under there respective topic under Class system.
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ToAn gainNPC your class, youthat will havemake toyou do"forget" ayour smallcurrent questclass, witchand will transformmakes you able to thatrepick your class. would also <br>
be a nice addition. Changing the class will make you lose all lvl points and skills you currently have in <br>
 
An NPC that will make you "forget" your current class, and makes you able to repick your class would also be a nice addition. Changing the class will make you lose all lvl points and skills you currently have in your class, and you would have to restart the class from zero. <br>
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The player lvls wont be lost thou.