User talk:Kymara: Difference between revisions
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imported>Kymara |
imported>Kymara |
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Revision as of 11:02, 14 November 2010
converting xml path nodes to java
sed 's|</parameter>|));|' node > node2 sed 's|<parameter name="node[0-9]*">|nodes.add(new Node(|' node2 > node3
cleanup postman table
CREATE TABLE IF NOT EXISTS temp_postman
( source VARCHAR(64),
target VARCHAR(64),
message TEXT);
LOAD DATA LOCAL INFILE '/home/katie/workspace/stendhal/postmantable.csv'
INTO TABLE temp_postman FIELDS TERMINATED BY ',' ENCLOSED BY '"' LINES TERMINATED BY '\n';
insert into postman (source, target, message, timedate, messagetype, delivered)
select source, target, message, '2010-07-20 00:00:00', 'P', 0 from temp_postman;
-- yes thats a lie about the message type, some came from npcs
update postman set messagetype = 'N' where source in ('MrTaxman','Dagobert','Harold','Wilfred');
-- add indices on target and delivered (combined?)
-- remove messages where the target does not correspond to an existing character name
delete postman from postman
left join characters on characters.charname = postman.target
where characters.charname is null;
-- remove messages where the target account.username is permanently banned (why do this first? it might get more?)
delete postman from postman
join account on account.username = postman.target
where account.status='banned';
-- remove messages where the target character has an account which is is permanently banned
delete postman from postman
join characters on characters.charname = postman.target
join account on account.id = characters.player_id
where account.status='banned';
-- remove any uncaught spam?
delete from postman
where source = 'Harold'
and length(message)>1000;
-- postman used to be case sensitive on target and so there were some really ancient messages in there
delete postman from postman
join characters ON characters.charname = postman.target
where characters.charname not like binary postman.target;
-- empty messages (1 was delivered was from new version)
delete from postman
where message =''
and delivered =0;
Stuff to do, over time
- Correct some of the warnings in findbugs:
BlackjackHelp tomi string append- Portal cast
- Review golden orc sword quest that's in feature requests
- Create quests pointing to dungeons
Postman on website- one player area access portals in banks
- equipment refactoring (right click equip, swapping items over existing items in slots)
- Stendhal Quest Histories - can we get some smart default methods in? or use existing actions?
npc to lend kitchen tools
games.stendhal.server.maps.semos.baker.ShopAssistantNPC Idea: have erna lend out pestle and mortar or sugar mill and expect them back after a certain time. If you don't bring them back but want to borrow another thing, you have to pay for the previous.
// define a COST int 3000 ?
// String QUEST_SLOT = "borrow_kitchen_equipment";
addOffer("Our pizza delivery team can #borrow some kitchen equipment from me.");
add(ConversationStates.ATTENDING, "borrow",
new LevelLessThanCondition(6),
ConversationStates.ATTENDING,
"Oh sorry, I don't lend equipment to people with so little experience as you.",
null);
add(ConversationStates.ATTENDING, "borrow",
new AndCondition(new LevelGreaterThanCondition(5), new QuestNotCompletedCondition("pizza_delivery")),
ConversationStates.ATTENDING,
"You'll have to speak to Leander and ask if you can help with the pizza before I'm allowed to lend you anything.",
null);
add(ConversationStates.ATTENDING, "borrow",
new AndCondition(
new LevelGreaterThanCondition(5),
new QuestCompletedCondition("pizza_delivery"),
new QuestNotActiveCondition(QUEST_SLOT)),
ConversationStates.ATTENDING,
"I lend out #'pestle and mortar' and #'sugar mill'.",
// say items from a list would be better
null);
// player already has borrowed something it didn't return
add(ConversationStates.ATTENDING, "borrow",
new QuestActiveCondition(QUEST_SLOT)),
ConversationStates.QUEST_ITEM_QUESTION,
"You didn't #return what I last lent you! You must return it, or you can #pay for it if you lost it. That's " + COST + " money.",
null);
// player wants to pay for previous item
final List<ChatAction> payment = new LinkedList<ChatAction>();
payment.add(new DropItemAction("money", COST));
payment.add(new SetQuestAction(QUEST_SLOT, "done"));
payment.add(new DecreaseKarmaAction(10));
add(ConversationStates.QUEST_ITEM_QUESTION, "pay",
new PlayerHasItemWithHimCondition("money", COST),
ConversationStates.ATTENDING,
"Thanks. Just let me know if you want to #borrow any tools again.",
new MultipleActions(payment));
// player already has borrowed something and wants to return it
final List<ChatAction> return = new LinkedList<ChatAction>();
return.add(new DropRequiredItemAction(QUEST_SLOT));
return.add(new SetQuestAction(QUEST_SLOT, "done"));
add(ConversationStates.QUEST_ITEM_QUESTION, "return",
new QuestActiveCondition(QUEST_SLOT)),
ConversationStates.ATTENDING,
"Thank you! Just let me know if you want to #borrow any tools again.",
new MultipleActions(return));
// TODO: a block of saying the item name and storing that item name into the quest slot, and giving the item.