StendhalRefactoringClassBasics: Difference between revisions

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imported>Danter
imported>Danter
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== Open System ==
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A completely different way of handling classes, is if you made quests for the teacher who trains you <br>
in the different skills, after you complete the trainers quest you will learn the skill he can teach, <br>
however, some skills has specific requierments, like you can't use magic while wearing other then light <br>
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<br>
Some skills still has requierments before you can get it thou, thus still making you follow a skill tree. <br>
An NPC to reset your skills is'nt necesary here thou, since you can always change the path you choose,originally <br>
choose, you just have to change your current equipments thou, in order to be able to use the skills. <br>
Another important thing is that some skills that is against eachother in nature, shud not be able to be<br>
used together, thus we need a system where you can activate or disable the skills you want to use. <br>
<br>
In this system you could actually be both a mage and warrior thus making the class system <br>
completely opend for "dual classess" of any type, the skills you can learn is almost the same as in the <br>
as in the Class System, but now you can learn all the awaileble skills. <br>
<br>
SomeOne thingsthing that is very important in this system is that the players shud not be able to change the <br>
gear in the middle of a fight, othervise the playerplayers could always change histhe gear to fit the oponent <br>
hesthey currently are fighting. <br>
Maybe you shud only be able to change the gear when you are inside an Inn or setting up camp? <br>
or atleast just be able to change the bigger parts like torso and legs while your inside an Inn or camp. <br>
Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change <br>
my pants while in the middle of the forest, especially if they are made of heavy iron. :) <br>
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