StendhalRefactoringClassBasics: Difference between revisions
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== Open System == |
== Open System == |
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A completely different way of handling classes |
A completely different way of handling classes is if you made quests for the teacher who trains you <br> |
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in the different skills, after you complete the trainers quest you will learn the skill he can teach, <br> |
in the different skills, after you complete the trainers quest you will learn the skill he can teach, <br> |
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however, some skills has specific requierments, like you can't use magic while wearing other then light <br> |
however, some skills has specific requierments, like you can't use magic while wearing other then light <br> |
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Some skills still has requierments before you can get it thou, thus still making you follow a skill tree. <br> |
Some skills still has requierments before you can get it thou, thus still making you follow a skill tree. <br> |
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An NPC to reset your skills is'nt necesary thou, since you can always change the path you |
An NPC to reset your skills is'nt necesary here thou, since you can always change the path you originally <br> |
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you just have to change your current equipments thou, in order to be able to use the skills. <br> |
choose, you just have to change your current equipments thou, in order to be able to use the skills. <br> |
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Another important thing is that some skills that is against eachother in nature, shud not be able to be<br> |
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used together, thus we need a system where you can activate or disable the skills you want to use. <br> |
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In this system you could actually be both a mage and warrior thus making the class system <br> |
In this system you could actually be both a mage and warrior thus making the class system <br> |
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completely opend for "dual classess" of any type, the skills you can learn is |
completely opend for "dual classess" of any type, the skills you can learn is the same as in the <br> |
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Class System, but now you can learn all the awaileble skills. <br> |
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One thing that is very important in this system is that the players shud not be able to change the <br> |
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gear in the middle of a fight, othervise the |
gear in the middle of a fight, othervise the players could always change the gear to fit the oponent <br> |
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they currently are fighting. <br> |
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Maybe you shud only be able to change the gear when you are inside an Inn or setting up camp? <br> |
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or atleast just be able to change the bigger parts like torso and legs while your inside an Inn or camp. <br> |
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Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change <br> |
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my pants while in the middle of the forest, especially if they are made of heavy iron. :) <br> |
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Revision as of 01:51, 15 December 2005
We have two ideas for classess now, one is a standard Class System, and the other is an Open System.
Class System
For a class system, my proposal is that we have the 4 standard classess:
At least to begin with.
Each class will have a skill tree wich they need to lvl up to gain access to more
advanced and better skills, and I was thinking ideas and proposals for those skill
trees shud be under there respective topic under Class system.
To gain your class, you will have to do a small quest witch will transform you to that class.
An NPC that will make you "forget" your current class, and makes you able to repick your class
would also be a nice addition. Changing the class will make you lose all lvl points and skills you
currently have in your class, and you would have to restart the class from zero.
The player lvls wont be lost thou.
Open System
A completely different way of handling classes is if you made quests for the teacher who trains you
in the different skills, after you complete the trainers quest you will learn the skill he can teach,
however, some skills has specific requierments, like you can't use magic while wearing other then light
armor, or you can't fire a bow properly if you have heavy armor.
Some skills still has requierments before you can get it thou, thus still making you follow a skill tree.
An NPC to reset your skills is'nt necesary here thou, since you can always change the path you originally
choose, you just have to change your current equipments thou, in order to be able to use the skills.
Another important thing is that some skills that is against eachother in nature, shud not be able to be
used together, thus we need a system where you can activate or disable the skills you want to use.
In this system you could actually be both a mage and warrior thus making the class system
completely opend for "dual classess" of any type, the skills you can learn is the same as in the
Class System, but now you can learn all the awaileble skills.
One thing that is very important in this system is that the players shud not be able to change the
gear in the middle of a fight, othervise the players could always change the gear to fit the oponent
they currently are fighting.
Maybe you shud only be able to change the gear when you are inside an Inn or setting up camp?
or atleast just be able to change the bigger parts like torso and legs while your inside an Inn or camp.
Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change
my pants while in the middle of the forest, especially if they are made of heavy iron. :)