StendhalRefactoringRP: Difference between revisions
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# Blood solution<br>You only improve your skill when you damage/are damaged the creature
# Don't get XP points nor skill points from weak creatures
# Kick idle players<br>No action in X minutes means that you are
We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun.
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