StendhalRefactoringRP: Difference between revisions
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imported>Danter |
imported>Danter |
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So a nice formula would be: |
So a nice formula would be: |
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<pre> |
<pre> |
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rangedamage = damage * ( actual distance / max range of weapon ) |
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if actual distance < min range: |
if actual distance < min range: |
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| Line 73: | Line 73: | ||
maxdamage = 0.8 * source[ATK]^2 + 4 * (weapon + arrow) |
maxdamage = 0.8 * source[ATK]^2 + 4 * (weapon + arrow) |
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rangedamage = damage * ( 1 - (actual_distance / max_range) ) + ( damage - damage * ( 1 - (min_range / max_range) ) ) |
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* ( 1 - (actual_distance / max_range) ) |
* ( 1 - (actual_distance / max_range) ) |
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</pre> |
</pre> |
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