StendhalRefactoringRP: Difference between revisions

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imported>Danter
imported>Danter
Line 59:
So a nice formula would be:
<pre>
damagerangedamage = damage * ( actual distance / max range of weapon )
 
if actual distance < min range:
Line 73:
maxdamage = 0.8 * source[ATK]^2 + 4 * (weapon + arrow)
 
rangeddamagerangedamage = damage * ( 1 - (actual_distance / max_range) ) + ( damage - damage * ( 1 - (min_range / max_range) ) )
* ( 1 - (actual_distance / max_range) )
</pre>