Stendhal Sound: Difference between revisions
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Revision as of 20:52, 27 November 2009
Development Meeting
Work on the sound and music code has been on hold for quite some time now. On the development meeting in November 2009, there had been some discussion which may get it started.
The log of the meeting contains the information much more recent than the rest of this article.
Old content
TODO: Please update this article.
Sound effects
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in OGG format.
We do need SFX for:
- Player
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Sheep
- Move sound ( Walk )
- Being hit sound
- Eat sound
- Dead sound
- Chat sound ( Beeeee! / Baaaaa! )
- Wolf
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Chat sound ( Auuuuuuu! )
Music
We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.
Although you can create faster, more animated music for dungeons.
Music should loop correctly and should be recorded in OGG format.