Continuous world: Difference between revisions

Content deleted Content added
imported>Hendrik Brummermann
Created page with '{{Future Concept}} Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over.…'
imported>Hendrik Brummermann
No edit summary
Line 3:
Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all.
 
== Features ==
 
* Player should not notice the tile grid
* Player should not notice zone boarders
 
== Notes from the Arianne project meeting 2010 ==
* Zone change invisible to player
* Creatures must be able to cross zones
* Creatures must not be dragged to newbie zones
* Zones keeping creatures out need a natural barrier, or use protection
* Creatures walking back after invisible boarder are easy victims to archers
* Client refactored first?
* Marauroa requirements unclear
* Marauroa needs a perception mechanism that is not purely based on zones.
 
{{TODO|Collect notes from older irc meetings}}