Continuous world: Difference between revisions
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imported>Hendrik Brummermann Created page with '{{Future Concept}} Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over.…' |
imported>Hendrik Brummermann No edit summary |
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Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all. |
Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all. |
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== Features == |
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* Player should not notice the tile grid |
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* Player should not notice zone boarders |
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== Notes from the Arianne project meeting 2010 == |
== Notes from the Arianne project meeting 2010 == |
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* Zone change invisible to player |
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* Creatures must be able to cross zones |
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* Creatures must not be dragged to newbie zones |
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* Zones keeping creatures out need a natural barrier, or use protection |
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* Creatures walking back after invisible boarder are easy victims to archers |
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* Client refactored first? |
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* Marauroa requirements unclear |
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* Marauroa needs a perception mechanism that is not purely based on zones. |
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{{TODO|Collect notes from older irc meetings}} |
{{TODO|Collect notes from older irc meetings}} |
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