Stendhal Achievement Development: Difference between revisions

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imported>Madmetzger
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* find a way to conveniently add new achievements
* find a way to conveniently add new achievements
** loading system for achievements like stendhal quest system?
** loading system for achievements like stendhal quest system?
** building block system similar to ChatConditions?
** building block system using existing ChatConditions
*** killed x creatures
*** killed x creatures
*** killed x of y different creatures
*** killed x of y different creatures
*** collected x items
*** collected x items
*** finished x quests
*** finished x times a quest
*** killed creature without a weapon
*** killed creature without a weapon
*** looted certain collection of items
*** looted certain collection of items

Revision as of 09:43, 29 July 2010


Collecting Ideas

  • collect more achievement ideas and nice titles at Stendhal Achievement Ideas
    • gives hints for further design decisions
    • can help structuring achievements into categories
  • should fulfilling an achievement be rewarded?

Client and Website

  • Should achievements be visible within the game? (low prio)
    • look action on player could be extended by a title based on the amount of fullfilled achievements
  • Website should be extended with a hall of fame section on achievements
    • calculate a score on difficulty of an achievement (killing x rats gets less points than reaching max xp for example)
      • basic score for each achievement
      • actual score for each reached achievement = basic score / number of players having reached that achievement
    • display medals on character pages; different colours or design in relation to the calculate point
  • Have a log about recently reached achievements on the website? (i.e. player has reached Junior Explorer achievement)
  • Have a audio notice when someone reaches an achievement?

Design Ideas

  • database table(s) to display achievements on website
    • table for achievment types? maybe not needed, strings could be applied in the reached achievements table
    • table for player has reached achievement
    • possible class model draft and a corresponding table draft

CREATE TABLE achievement IF NOT EXISTS (
    id INTEGER AUTO_INCREMENT NOT NULL,
    identifier VARCHAR,
    title VARCHAR,
    category VARCHAR,
    description VARCHAR,
    base_score INTEGER,
    PRIMARY KEY(id)
)
CREATE TABLE reached_achievement IF NOT EXISTS (
    id INTEGER AUTO_INCREMENT NOT NULL,
    charname VARCHAR,
    timedate TIMESTAMP default CURRENT_TIMESTAMP,
    achievement_id INTEGER,
    PRIMARY KEY(id)
)
  • check if player has fulfilled an achievement
    • "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive approach discarded --Madmetzger 07:20, 29 July 2010 (UTC)
    • "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)? approach discarded --Madmetzger 07:20, 29 July 2010 (UTC)
    • store reached achievements as string set in player object: load reached achievements from database on login into a volatile set in player object
    • how to store progress for a certain achievement?
      • using a map?
      • key = achievement name, value progress value? statistics should be tracked for everything that might be checked for an achievement --Madmetzger 07:20, 29 July 2010 (UTC)
      • add data recording that can be checked
        • killed creatures already tracked
        • number of finished quests already tracked
          • repeatable quests should all count the completions of a player
          • missing counting: Elf Princess Quest (more missing?)
        • looting items (not yet tracked)
        • putting items into bank (not yet tracked)
  • find a way to conveniently add new achievements
    • loading system for achievements like stendhal quest system?
    • building block system using existing ChatConditions
      • killed x creatures
      • killed x of y different creatures
      • collected x items
      • finished x times a quest
      • killed creature without a weapon
      • looted certain collection of items
      • categorized by type of event to determine what to check, i.e. killed x creatures of type y condition should only be checked when having killed a creature but not on looting an item
  • for zone visit achievements, how to check them:
    • hardcoded list of zones to visit for the achievement
    • use zone level attribute, area is in name/xml file, and add a flag to zone xml for accessibility to all players