StendhalRefactoringRP: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Danter
No edit summary
imported>Danter
No edit summary
Line 72: Line 72:
Magic will be mana based, with each spell costing mana.
Magic will be mana based, with each spell costing mana.
Also you can have written spells that don't cost mana, but that vanish after have been used.
Also you can have written spells that don't cost mana, but that vanish after have been used.

We will mainly have 6 elements in Stendhal, maybe 8 later, and those are Fire, Water/Ice, Earth, Wind, Holy and Dark.
The 2 that might be added later is Physical and Mental magic, that focuses on protecting against and strenghtening charm and poison attacks. For now poison will just be treated as a normal attack, and not be affected by any magic resistances.

For the Element there will be some properties:
* Fire strong vs Water
* Water strong vs Earth
* Earth strong vs Wind
* Wind strong vs Fire

* Dark strong vs Holy
* Holy strong vs Dark

The Holy and Dark elements will also be used in healings, depending on if the target is a good or evil creature the dark and holy elements will heal or damage the target.


Some spells we may add are:
Some spells we may add are:
* Convince creature
* Convince creature
* Summon creature
* Summon creature
* Fireball
* Fireball - Fire attack spell
* Ice missile - Ice attack spell
* Wind strike - Wind attack spell
* Earth spike - Earth attack spell
* Fire shield - Puts up a shield that increases fire resistance
* Ice shield - Puts up a shield that increases ice resistance
* Wind shield - Puts up a shield that increases wind resistance
* Earth shield - Puts up a shield that increases earth resistance
* Acid missile
* Acid missile
* Heal
* Magic shield
* Magic shield
* Heal - Heals a holy/living creature damage a undead/dark creature
* Blight - Heals a undead/dark creature and damage a holy/living creature
* Bless - Curses a undead/dark creature and blesses a holy/living creature
* Curse - Curses a holy/living creature and blesses a undead/dark creature


==Quests==
==Quests==