User talk:Kymara: Difference between revisions
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== Quests which ask for a random item to be collected == |
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wanted: |
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* ask player to collect item randomly chosen from a list |
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* remember the item asked for |
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* be able to check if player has it |
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* be able to drop it from player |
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Additional: |
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Be able to do the above but for a quantity of items instead. Possibly, but no quest uses it yet, have a different quantity depended on what item asked for. |
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Plan: |
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* Possible names and the matching amounts to pick from are all passed to the action which picks and stores |
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* Idea 1 is to store itemname=amount in substrings of quest slot e.g. collecting;wood=10;113795759595 or in whole slot like nihonto=1 |
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:* Then the checking if equipped conditions and Drop Actions only need to know the questslot name and index to get item name and amount |
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:* This would mean the equipped conditions and drop actions could be used also for other quests where a single item and amount was stored in this way |
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* Idea 2 is not to store the amount, but just the item, and pass the equipped condition and drop actions the full map of items to amounts each time. it felt wasteful but... |
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* Idea 3 is not to allow that amounts vary within the same quest and therefore just have the quest itself tell each time as a separate parameter (this got to be a lot of parameters though) |
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===Current quests with a randomly selected item to collect:=== |
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====mithril cloak quest 'initial steps'==== |
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requires 1 from a list 3 items |
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currently stored like |
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machine;itemname |
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Already Ok with Idea 1 as I default to amount 1 if I can't split the quest slot on = |
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====obsidian knife quest==== |
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requires 100 of 3 items |
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currently stored with itemname only in quest slot |
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Not ok Idea 1, only Idea 2 |
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====daily item quest==== |
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requires 1 of a huge list of items |
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currently stored with itemname in slot like |
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itemname;timestamp;number of times completed |
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Already Ok with Idea 1 as I default to amount 1 if I can't split the quest slot on = |
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====weekly item quest==== |
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as for daily item quest |
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==== ultimate collector ==== |
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not live in game yet, don't worry about this one. we can fit it to what we choose. |
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===Current quests which store what to collect in the slot but didn't have a random element:=== |
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There's the long lists of items quests |
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(ElvishArmor, WeaponsCollector ..) but they already have ok logic |
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There's the lists of items with quantities too quests, |
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(CrownForWannabeKing, HerbsForCarmen) again they just got logic done recently, they're fine. |
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Hmmm.. any others? |
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==Stuff to do, over time== |
==Stuff to do, over time== |
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* Review golden orc sword quest that's in feature requests |
* Review golden orc sword quest that's in feature requests |
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* Create quests pointing to dungeons |
* Create quests pointing to dungeons |
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* Finish Ultimate Collector quest |
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* Work on [[StendhalOrb]] |
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