StendhalRefactoringClassBasics: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Danter
No edit summary
imported>MiguelAngelBlanchLardin
No edit summary
Line 1: Line 1:
Sooner or later we will have classess, and my proposal is the 4 standard classess: <br>
Sooner or later we will have classess, and my proposal is the 4 standard classess:
* Mage
Mage, Warrior, Archer and Priest to begin with. <br>
* Warrior
<br>
* Archer
Each class will have a skill tree wich they need to lvl up to gain access to more <br>
* Priest
advanced and better skills, and I was thinking ideas and proposals for those skill <br>

At least to begin with.

Each class will have a skill tree wich they need to lvl up to gain access to more
advanced and better skills, and I was thinking ideas and proposals for those skill
trees shud be under there respective topic under Class system.<br>
trees shud be under there respective topic under Class system.<br>

<br>
To gain your class, you will have to do a small quest witch will transform you to that class. <br>
To gain your class, you will have to do a small quest witch will transform you to that class.

<br>
An NPC that will make you "forget" your current class, and makes you able to repick your class <br>
An NPC that will make you "forget" your current class, and makes you able to repick your class
would also be a nice edition. Changing the class will make you lose all lvl points and skills you <br>
would also be a nice edition. Changing the class will make you lose all lvl points and skills you
currently have in your class, and you would have to restart the class from zero. <br>
currently have in your class, and you would have to restart the class from zero.

The player lvls wont be lost thou.
The player lvls wont be lost thou.